Brands in a game or a game for brands? : comparing the persuasive effectiveness of in-game advertising and advergames
Year of publication: |
2022
|
---|---|
Authors: | Ghosh, Tathagata ; Sreejesh, S. ; Dwivedi, Yogesh K. |
Published in: |
Psychology & marketing. - New York, NY : Wiley Interscience, ISSN 1520-6793, ZDB-ID 2002068-5. - Vol. 39.2022, 12, p. 2328-2348
|
Subject: | advergames | computer games | digital games | gamification | IGA | in-game advertising | Computerspiel | Video game | Werbung | Advertising | Spieltheorie | Game theory | Werbewirkung | Advertising effects | Markenartikel | Brand | Markenführung | Brand management | Product Placement | Product placement | Online-Marketing | Internet marketing |
-
Effects of in-game virtual direct experience (VDE) on reactions to real-world brands
Dardis, Frank E., (2015)
-
Alanadoly, Alshaimaa Bahgat, (2024)
-
Vashisht, Devika, (2016)
- More ...
-
Ghosh, Tathagata, (2021)
-
Sreejesh, S., (2021)
-
Ghosh, Tathagata, (2022)
- More ...