Computability of simple games: A complete investigation of the sixty-four possibilities
Abstract Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and algorithmic computability. For each such class, we either show that it is empty or give an example of a game belonging to it. We observe that if a type contains an infinite game, then it contains both computable ones and noncomputable ones. This strongly suggests that computability is logically, as well as conceptually, unrelated to the conventional axioms.
Year of publication: |
2011
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Authors: | Kumabe, Masahiro ; Mihara, H. Reiju |
Published in: |
Journal of Mathematical Economics. - Elsevier, ISSN 0304-4068. - Vol. 47.2011, 2, p. 150-158
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Publisher: |
Elsevier |
Keywords: | Voting games Axiomatic method Complete independence Turing computability Multi-criterion decision-making |
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