Creating experiential learning opportunities in enterprise education : an example of a facilitator-led business simulation game in a taught setting
Year of publication: |
2023
|
---|---|
Authors: | Heyworth-Thomas, Elizabeth M. |
Published in: |
Journal of work-applied management : JWAM. - Bingley : Emerald, ISSN 2205-149X, ZDB-ID 2890112-5. - Vol. 15.2023, 2, p. 173-187
|
Subject: | Business simulation game | Challenge learning | Collaborative learning | Enterprise education | Experiential education | Problem learning | Lernprozess | Learning process | E-Learning | E-learning | Simulation | Lernende Organisation | Learning organization | Betriebswirtschaftsstudium | Graduate business education | Lernmethode | Learning method | Lernen | Learning | Lehrplan | Curriculum | Gründungsausbildung | Entrepreneurship education | Spieltheorie | Game theory | Bildungspolitik | Education policy | Planspiel | Business game |
-
Marketing simulation games : a review of issues in teaching and learning
Vos, Lynn, (2014)
-
Digital serious game to engage business students in active lectures : a pilot study
Endress, Tobias, (2023)
-
Learning through learning : experiential resonance in an online management course
Starr-Glass, David, (2013)
- More ...
-
Entrepreneurship and societal change
Heyworth-Thomas, Elizabeth M., (2022)
-
Jones, Rosalind, (2023)
- More ...