Digital game's impacts on students' learning effectiveness of correct medication
Year of publication: |
December 2017
|
---|---|
Authors: | Shiue, Ya-ming ; Hsu, Yu-chiung |
Subject: | Game-based learning | correct medication use | health literacy | technology acceptance model | Innovationsakzeptanz | Innovation adoption | Studierende | Students | Lernen | Learning | Lernprozess | Learning process | Computerspiel | Video game | Gesundheit | Health | E-Learning | E-learning | Gesundheitsversorgung | Health care | Gesundheitswesen | Health care system |
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