Dropout Behavior in R&D Races with Learning
We examine a game-theoretic model of a two-firm R&D race in which expenditures on R&D and the concomitant increase in experience/learning enable the firms to increase their probability of discovering an invention. The learning process is stochastic. It generates a unique subgame-perfect equilibrium for identical firms with the characteristic that the leader never drops out, but the follower drops out if the leader gains a significant lead. The leader can find it optimal to drop out if the firms value the invention differently or have different R&D efficiencies. Thus, our analysis generates results between vigorous competition and natural monopoly.
Year of publication: |
1987
|
---|---|
Authors: | Lippman, Steve A. ; McCardle, Kevin F. |
Published in: |
RAND Journal of Economics. - The RAND Corporation, ISSN 0741-6261. - Vol. 18.1987, 2, p. 287-295
|
Publisher: |
The RAND Corporation |
Saved in:
Saved in favorites
Similar items by person
-
Information acquisition and the adaption of new technology
McCardle, Kevin F., (1985)
-
McCardle, Kevin F., (1992)
-
Comparative statics of cell phone plans
Lippman, Steven A., (2003)
- More ...