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Agility in serious games development with distributed teams : a case study
Oliveira, Manuel, (2008)
Hardware gimmick or cultural innovation? : Technological, cultural, and social foundations of the Japanese video game industry
Aoyama, Yuko, (2003)
Cooperative Advertising in Video Game Software Marketing : A Game Theoretic Analysis of Game Software Publisher – Platform Manufacturer Dynamics
Guceri-Ucar, Gozem, (2013)
Working with datafication in media industries research
Sjøvaag, Helle, (2024)
Delivering content : modular broadcasting technology and the role of content delivery networks