Gamification for sustainable consumption : a state-of-the-art overview and future agenda
Year of publication: |
2025
|
---|---|
Authors: | Lim, Weng Marc ; Das, Manish ; Sharma, Wamika ; Verma, Aastha ; Kumra, Rajeev |
Published in: |
Business strategy and the environment. - New York, NY [u.a.] : Wiley, ISSN 1099-0836, ZDB-ID 2025936-0. - Vol. 34.2025, 1, p. 1510-1549
|
Subject: | gamification | review | SDG 12 | sustainability | sustainable consumption | Nachhaltige Entwicklung | Sustainable development | Nachhaltiger Konsum | Sustainable consumption | Konsumentenverhalten | Consumer behaviour | Nachhaltigkeit | Sustainability | Gamification | Umweltbewusstsein | Environmental consciousness |
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