Implementation in multidimensional dichotomous domains
We consider deterministic dominant strategy implementation in multidimensional dichotomous domains in private values and quasi-linear utility setting. In such multidimensional domains, an agent's type is characterized by a single number, the value of the agent, and a non-empty subset of acceptable alternatives. Each acceptable alternative gives the agent utility equal to his value and other alternatives give him zero utility. We show that generation monotonicity is necessary and sufficient for implementability in any dichotomous domain. If such a domain satisfies a richness condition, then a weaker version of generation monotonicity, which we call 2-generation monotonicity (equivalent to 3-cycle monotonicity), is necessary and sufficient for implementation. We use this result to derive the optimal mechanism in a one-sided matching problem with agents having dichotomous types.
C78 - Bargaining Theory; Matching Theory ; C79 - Game Theory and Bargaining Theory. Other ; D02 - Institutions: Design, Formation, and Operations ; D44 - Auctions