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Method of product placement in computer games : qualitative research amongst Polish players
Hofman-Kohlmeyer, Magdalena, (2023)
Effects of brand congruity and game difficulty on gamers' response to advertising in sport video games
Hwang, Yongjin, (2017)
Virtual reality advertising with brand experiences : the effects of media devices, virtual representation of the self, and self-presence
Song, Hayeon, (2021)
The determinants of online security concerns and their influence on e-transactions
Youn, Seounmi, (2009)
Advergame playing motivations and effectiveness : a uses and gratifications perspective
Youn, Seounmi, (2015)
Electronic word of mouth (eWOM) : how eWOM platforms influence consumer product judgement
Lee, Mira, (2009)