Indirect Network Effects and the Product Cycle : Video Games in the U.S., 1994-2002
Year of publication: |
2012
|
---|---|
Authors: | Clements, Matthew T. ; Ohashi, Hiroshi |
Publisher: |
[S.l.] : SSRN |
Subject: | Netzwerkökonomik | Network economics | USA | United States | Computerspiel | Video game | Produktlebenszyklus | Product life cycle |
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