It's all in the game : a 3D learning model for business ethics
Year of publication: |
August 2016
|
---|---|
Authors: | Jagger, Suzy ; Siala, Haytham ; Sloan, Diane |
Published in: |
Journal of business ethics : JOBE. - Dordrecht : Springer, ISSN 0167-4544, ZDB-ID 868017-6. - Vol. 137.2016, 2, p. 383-403
|
Subject: | Teaching business ethics | Business simulation game, serious games | Interactive learning | Experiential learning | Business ethics education | Mixed methods | Unternehmensethik | Business ethics | Betriebswirtschaftsstudium | Graduate business education | Spieltheorie | Game theory | Lernprozess | Learning process | Planspiel | Business game | Lehrplan | Curriculum | Lernen | Learning |
-
Heyworth-Thomas, Elizabeth M., (2023)
-
Marketing simulation games : a review of issues in teaching and learning
Vos, Lynn, (2014)
-
Digital serious game to engage business students in active lectures : a pilot study
Endress, Tobias, (2023)
- More ...
-
Religious influence on consumers' high-infolvement purchasing decisions
Siala, Haytham, (2013)
-
Facilitating knowledge sharing in Chalco: the role of communities of practice
Chen, Peng, (2010)
-
Users’ perceptions of e-learning environments and services effectiveness
Haq, Anwar ul, (2018)
- More ...