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Hardware gimmick or cultural innovation? : Technological, cultural, and social foundations of the Japanese video game industry
Aoyama, Yuko, (2003)
The evolution of the home video game software industry in Japan : an empirical study on factors in the industry’s evolution
Ikuine, Fumihiko, (2012)
Applications Barriers to Entry and Exclusive Vertical Contracts in Platform Markets
Prieger, James E., (2014)
Platform selection by software developers : theory and evidence
Maruyama, Masayoshi, (2015)
Platform strategy of video game software in Japan, 1984–1994: theory and evidence
Maruyama, Masayoshi, (2011)