Production-inventory games: A new class of totally balanced combinatorial optimization games
In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among agents is given by sharing production processes and warehouse facilities: agents in a coalition produce with the cheapest production cost and store with the cheapest inventory cost. We prove that the resulting cooperative game is totally balanced and the Owen set reduces to a singleton: the Owen point. Based on this type of allocation we find a population monotonic allocation scheme for this class of games. Finally, we point out the relationship of the Owen point with other well-known allocation rules such as the nucleolus and the Shapley value.
Year of publication: |
2009
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Authors: | Guardiola, Luis A. ; Meca, Ana ; Puerto, Justo |
Published in: |
Games and Economic Behavior. - Elsevier, ISSN 0899-8256. - Vol. 65.2009, 1, p. 205-219
|
Publisher: |
Elsevier |
Keywords: | Production-inventory games Totally balanced combinatorial optimization games Core-allocations Owen-allocations Monotonicity rules |
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