Rage Against the Machines: How Subjects Learn to Play Against Computers
Year of publication: |
2005-10-25
|
---|---|
Authors: | Duersch, Peter ; Kolb, Albert ; Oechssler, Joerg ; Schipper, Burkhard |
Institutions: | EconWPA |
Subject: | learning | fictitious play | imitation | reinforcement | trial & error | strategic teaching | Cournot duopoly | experiments | internet |
Extent: | application/pdf |
---|---|
Series: | |
Type of publication: | Book / Working Paper |
Notes: | Type of Document - pdf; pages: 43 43 pages |
Classification: | C72 - Noncooperative Games ; C91 - Laboratory, Individual Behavior ; C92 - Laboratory; Group Behavior ; D43 - Oligopoly and Other Forms of Market Imperfection ; L13 - Oligopoly and Other Imperfect Markets |
Source: |
-
Rage against the machines : how subjects learn to play against computers
Dürsch, Peter, (2005)
-
Rage Against the Machines: How Subjects Learn to Play Against Computers
Dürsch, Peter, (2005)
-
Rage Against the Machines: How Subjects Learn to Play Against Computers
Dürsch, Peter, (2005)
- More ...
-
Rage against the machines : how subjects learn to play against computers
Dürsch, Peter, (2005)
-
Rage against the machines : how subjects learn to play against computers
Dürsch, Peter, (2005)
-
Dürsch, Peter, (2005)
- More ...