Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Conventions Used in This Book -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with Scrum -- Chapter 1 The Basics of Scrum -- The Bird's-Eye Basics -- Roadmap to value -- Scrum overview -- Scrum teams -- Governance -- Scrum framework -- The Feedback Feast -- Agile Roots -- Three pillars of improvement -- One Agile Manifesto -- Twelve Agile Principles -- Three platinum principles -- The Five Scrum Values -- Commitment -- Focus -- Openness -- Respect -- Courage -- Part 2 Running a Scrum Project -- Chapter 2 The First Steps -- Getting Your Scrum On -- Show me the money -- I want it now -- I'm not sure what I want -- Is that bug a problem? -- Your company's culture -- The Power in the Product Owner -- Why Product Owners Love Scrum -- The Company Goal and Strategy: Stage 1 -- Structuring your vision -- Finding the crosshair -- The Scrum Master -- Scrum master traits -- Scrum master as servant leader -- Why scrum masters love scrum -- Common Roles Outside Scrum -- Stakeholders -- Scrum mentors -- Chapter 3 Planning Your Project -- The Product Roadmap: Stage 2 -- Take the long view -- Use simple tools -- Create your product roadmap -- Set your time frame -- Breaking Down Requirements -- Prioritization of requirements -- Levels of decomposition -- Seven steps of requirement building -- Your Product Backlog -- The dynamic to-do list -- Product backlog refinement -- Other possible backlog items -- Product Backlog Common Practices -- User stories -- Further refinement -- Chapter 4 The Talent and the Timing -- The Development Team -- The uniqueness of scrum development teams -- Dedicated teams and cross-functionality -- Self-organizing and self-managing -- Co-locating or the nearest thing.