Extent: | 1 online resource (273 pages) |
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Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Description based upon print version of record Front Cover; Sketching User Experiences; Copyright Page; Table of Contents; Preface; Acknowledgments; Section 1: Getting into the Mood; 1.1 Introduction; Mission; What this book is about; Companion Book; Why Sketch?; Audience; Structure of this Book; 1.2 Why Should I Sketch?; Sketching is About Design; Getting the Design Right; Elaboration and Reduction; The Design Funnel; The Product View; You NowKnow; 1.3 The Sketchbook; Why a Sketchbook?; Uses of a Sketchbook; Best Practices; Properties of Good Sketchbooks; You Now Know; 1.4 10 Plus 10: Descending the Design Funnel; The 10 Plus 10 Method Design Challenge 1: Connecting Two Smart PhonesDesign Challenge 2; Design Challenge 3; You Now Know; Section 2:Sampling the Real World; 2.1 Scribble Sketching; Capturing Ideas in Existing Systems; Scribble sketching in the dark,While doing other things; Practicing Scribble Sketching; You Now Know; 2.2 Sampling with Cameras; Sampling Objects That Irritate You and Others; Sampling Compelling Designs; Sampling Things That Inspire You; You Now Know; 2.3 Collecting Images & Clippings; Developing Your Collection; Examples of Collections; You Now Know; 2.4 Toyboxes and Physical Collections Part One: Collecting Objects as Idea TriggersCollecting Objects to Build With; Part Two: Storing Objects; Part Three: Curating Your Objects; Case Study: The Buxton Collection; You Now Know; 2.5 Sharing Found Objects; Managing Sharing/Privacy Issues Around Sketching and Collecting; You Now Know.; Section 3: The Single Image; 3.1 Warm Up to Sketching; An Exercise in Line Quality; Variations; You Now Know; 3.2 Sketching What You See; An Excercise in Drawing What You See; Part 1: Drawing From Your Imagination; Part 2: Copy a Drawing of a Person; Part 3: Drawing What You Actually See Comparing the ResultsYou Try; You Now Know; 3.3 Sketching Vocabulary; You Now Know; 3.4 The Vanilla Sketch; The Drawing; Annotations; Notes; You Now Know; 3.5 The Collaborative Sketch; Gestures: Sketching With Others; You Now Know; 3.6 Slideware for Drawing; Sketching in Slideware; Digital vs Paper-Based Sketching; Digital Collaboration; You Now Know; 3.7 Sketching with Office Supplies; The Versatile Sticky Note; Interacting with Office Supplies Over Time; Using Office Supplies with Others; You Now Know; 3.8 Templates; Appropriating Photos; Tracing; More on Layers; Back to Paper Another Example: A Web Page TemplateYou Now Know; 3.9 Photo Traces; Creating a Photo Trace; Using the Photo Traces; You Now Know; 3.10 Hybrid Sketches; You Now Know; 3.11 Sketching with Foam Core; Method 1: Sketching a Novel Interface or a Digital Watch; Method 2: Using Photos to Prototype Existing Devices; You Now Know; Section 4: Snapshots in Time: The Visual Narrative; 4.1 Sequential Storyboards; The Sequential Storyboard; You Now Know; 4.2 The State Transition Diagram; A Storyboard as States and Transitions; Transition Diagram with Branches; You Now Know; 4.3 The Branching Storyboard The Cell Phone Example |
ISBN: | 978-0-12-381961-1 ; 978-0-12-381959-8 ; 978-0-12-381959-8 |
Classification: | Ausbildung, Beruf, Organisationen ; Rechnerperipherie, Datenkommunikationshardware ; Industriedesign ; Graphikdesign |
Source: | ECONIS - Online Catalogue of the ZBW |
Persistent link: https://www.econbiz.de/10013454754