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Exploring mental time travel experiences and their influence on behavioral intentions and learning
Barhorst, Jennifer Brannon, (2023)
Virtualisierung von wirtschaftswissenschaftlichen Lehr- und Lernsituationen : Konzeption eines Application Framework
Schmitz, Klaus, (2001)
Money, games, economies
König, Nikolaus, (2024)
TRAINING IN ORGANIZATIONS: MYTHS, MISCONCEPTIONS, AND MISTAKEN ASSUMPTIONS
Salas, Eduardo, (1999)
Serious game design and development : technologies for training and learning
Cannon-Bowers, Janis A., (2010)
Creating high-tech teams : practical guidance on work performance and technology
Bowers, Clint A., (2006)