When and how to introduce live streaming for video game? : consumers' trade-off between buying and watching
Year of publication: |
2025
|
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Authors: | Qiao, Lingyu ; Tang, Wansheng ; Hao, Guangwei ; Xia, Yi ; Zhang, Jianxiong |
Published in: |
Omega : the international journal of management science. - Oxford [u.a.] : Elsevier, ISSN 1873-5274, ZDB-ID 1491111-5. - Vol. 135.2025, Art.-No. 103306, p. 1-16
|
Subject: | Coopetition | Game theory | Video game live streaming | Video games | Computerspiel | Video game | Spieltheorie | Konsumentenverhalten | Consumer behaviour |
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