Winning the ad battle : exploring the influence of subtle design elements and gaming platform on consumer attention and brand memory in in-game advertising
Year of publication: |
2025
|
---|---|
Authors: | Sreejesh, S. ; Ghosh, Tathagata |
Published in: |
Australasian marketing journal : AMJ ; official journal of the Australia-New Zealand Marketing Academy (ANZMAC). - [London] : Sage Publishing, ISSN 1839-3349, ZDB-ID 2211477-4. - Vol. 33.2025, 1, p. 35-46
|
Subject: | in-game advertising | advergame | gamification of advertising | game design | Werbung | Advertising | Computerspiel | Video game | Werbewirkung | Advertising effects | Konsumentenverhalten | Consumer behaviour | Online-Marketing | Internet marketing |
-
Joassard, Amélie, (2024)
-
Children and advergame : the role of presence, flow and persuasion knowledge
Soebandhi, Santirianingrum, (2018)
-
Effects of in-game virtual direct experience (VDE) on reactions to real-world brands
Dardis, Frank E., (2015)
- More ...
-
Ghosh, Tathagata, (2021)
-
Sreejesh, S., (2021)
-
Ghosh, Tathagata, (2022)
- More ...