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person:"Kerr, Aphra"
~person:"Broekhuizen, Thijs L. J."
~person:"Sauer, Annika"
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Search: subject_exact:"Games-Branche"
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Computerspieleindustrie
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Video game industry
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Crowdfunding
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Digitale Güter
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Kerr, Aphra
Broekhuizen, Thijs L. J.
Sauer, Annika
Cox, Joe
5
Kaimann, Daniel
4
Prescott, Julie
4
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Warzynski, Frederic
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Research policy : policy, management and economic studies of science, technology and innovation
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ECONIS (ZBW)
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eSport, Netzwerkeffekte und Lindahl-Preise
Sauer, Annika
-
2019
Persistent link: https://www.econbiz.de/10012028312
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2
eSport, Netzwerkeffekte und Lindahl-Preise
Sauer, Annika
-
2019
Videospiele und eSport im sportökonomischen Kontext -- Netzwerkeffekte und Risikofaktoren des Free-to-Play -- Free-to-Play als Anwendungsbeispiel für Lindahl-Preise -- Crowdfunding und der Contributed Prize Pool in Dota 2
Persistent link: https://www.econbiz.de/10012402296
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3
Global games : production, circulation and policy in the networked era
Kerr, Aphra
-
2017
Persistent link: https://www.econbiz.de/10013489267
Saved in:
4
New horizons or a strategic mirage? : artist-led-distribution versus alliance strategy in the video game industry
Broekhuizen, Thijs L. J.
;
Lampel, Joseph
;
Rietveld, Joost
- In:
Research policy : policy, management and economic …
42
(
2013
)
4
,
pp. 954-964
Persistent link: https://www.econbiz.de/10009744259
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