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subject:"Deutschland"
~isPartOf:"International journal of networking and virtual organisations : IJNVO"
~subject:"Experiment"
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Deutschland
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game user experience
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International journal of networking and virtual organisations : IJNVO
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
Research
5
Glücksspielforschung
4
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
4
SpringerLink / Bücher
4
Technological forecasting & social change : an international journal
4
Innovatives Markenmanagement
3
Journal of retailing and consumer services
3
CESifo working papers
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Game studies
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Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
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International journal of e-business research : an official publication of the Information Resources Management Association
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Journal of business research : JBR
2
Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS
2
Journal of management information systems : JMIS
2
Kreativwirtschaft : Design, Mode, Medien, Games, Kommunikation, kulturelles Erbe
2
Marketing : ZFP ; journal of research and management
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Neo-simulation and gaming toward active learning
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Schriftenreihe Merkur : Schriften zum innovativen Marketing-Management
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Springer eBook Collection
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The journal of media economics
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The journal of product & brand management
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WZB discussion paper : Research Area Society and Economic Dynamics, Projekt Group Globalization, Work and Production
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ASEAN marketing journal : Association of Southeast Asian Nations marketing journal
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Arbeitspapiere der FOM
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BLM-Schriftenreihe
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Bonn Econ Discussion Papers / BGSE
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Business & information systems engineering
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Business horizons
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Cambridge working papers in economics
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Cambridge-INET working papers
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Challenge social innovation : potentials for business, social entrepreneurship, welfare and civil society
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Computer games as educational and management tools : uses and approaches
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Consumers@work : zum neuen Verhältnis von Unternehmen und Usern im Web 2.0
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DUV / Wirtschaftswissenschaft
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Die Alten und das Netz : Angebote und Nutzung jenseits des Jugendkults
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Discussion paper / Leibniz Institute of Agricultural Development in Transition Economies
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Discussion paper series / IZA
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Discussion paper series / University of Heidelberg, Department of Economics
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Can a location-based game make players mindful during the gameplay? : a case study of Pokémon GO
Aung Pyae
- In:
International journal of networking and virtual …
27
(
2022
)
4
,
pp. 319-336
Persistent link: https://www.econbiz.de/10014315022
Saved in:
2
Geocacher's co-creation to sharing their own payvul treasure hunt video experiences around the world
Ihamäki, Pirita
- In:
International journal of networking and virtual …
17
(
2017
)
2/3
,
pp. 105-125
Persistent link: https://www.econbiz.de/10011825133
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