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subject:"Welt"
~type_genre:"Article in journal"
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Search: subject_exact:"Internet game"
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Welt
Computerspiel
773
Video game
773
Consumer behaviour
236
Konsumentenverhalten
236
Game theory
175
Spieltheorie
175
Social Web
129
Social web
129
Internet marketing
118
Online-Marketing
118
Advertising effects
108
Werbewirkung
108
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75
Werbung
75
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67
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67
Experiment
65
Brand management
59
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59
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59
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59
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54
Markenimage
54
Innovation
44
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40
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40
Network economics
40
Netzwerkökonomik
40
Internet
38
Video games
38
Gamification
37
Online retailing
37
Online-Handel
37
Innovation management
35
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35
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35
Product placement
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1
De Vaan, Mathijs
1
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1
Frenken, Koen
1
Heng, Stefan
1
Hogenbirk, Annelies
1
Johns, Jennifer
1
Jöckel, Sven
1
Katila, Riitta
1
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Künn, Steffen
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Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
3
Journal of economic geography
2
Academy of Management journal : AMJ
1
Economics : digitale Ökonomie und struktureller Wandel
1
GDI-Impuls : Wissensmagazin für Wirtschaft, Gesellschaft, Handel
1
International journal of market research : JMRS ; the journal of the Market Research Society
1
Journal of cultural economics
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Management research review
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The economic journal : the journal of the Royal Economic Society
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ECONIS (ZBW)
13
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1
Cognitive performance in remote work : evidence from professional chess
Künn, Steffen
;
Seel, Christian
;
Zēgners, Dainis
- In:
The economic journal : the journal of the Royal …
132
(
2022
)
643
,
pp. 1218-1232
Persistent link: https://www.econbiz.de/10013188628
Saved in:
2
Big fish versus big pond? : entrepreneurs, established firms, and antecedents of tie formation
Katila, Riitta
;
Piezunka, Henning
;
Reineke, Philipp
; …
- In:
Academy of Management journal : AMJ
65
(
2022
)
2
,
pp. 427-452
Persistent link: https://www.econbiz.de/10013206605
Saved in:
3
Clustering and firm performance in project-based industries : the case of the global video game industry ; 1972 - 2007
De Vaan, Mathijs
;
Boschma, Ron
;
Frenken, Koen
- In:
Journal of economic geography
13
(
2013
)
6
,
pp. 965-991
Persistent link: https://www.econbiz.de/10010206728
Saved in:
4
A Second Life for organizations? : managing in the new, virtual world
Wyld, David C.
- In:
Management research review
33
(
2010
)
5/6
,
pp. 529-562
Persistent link: https://www.econbiz.de/10003991412
Saved in:
5
Ernstzunehmender Wirtschaftsfaktor mit Potenzial : PC-Games, Konsolen-Games und mobile Games
Heng, Stefan
- In:
Economics : digitale Ökonomie und struktureller Wandel
(
2009
)
72
,
pp. 1-11
Persistent link: https://www.econbiz.de/10003851258
Saved in:
6
Purchasing power parity and cultural convergence : evidence from the global video games market
Cox, Joe
- In:
Journal of cultural economics
32
(
2008
)
3
,
pp. 201-214
Persistent link: https://www.econbiz.de/10003752481
Saved in:
7
Ethnography within cunsumer research : a critical case study of Consumer Film Festivals
McMillan, Lorne
;
Ng, Brenda
- In:
International journal of market research : JMRS ; the …
49
(
2007
)
6
,
pp. 707-714
Persistent link: https://www.econbiz.de/10003597750
Saved in:
8
Online-Gaming als Zukunft der digitalen Spiele? : ist die Zukunft der digitalen Spiele online? ; eine kritische Bestandsaufnahme
Müller-Lietzkow, Jörg
- In:
Medienwirtschaft : MW ; Perspektiven der digitalen …
4
(
2007
)
4
,
pp. 36-39
Persistent link: https://www.econbiz.de/10003587380
Saved in:
9
Browser-Games : "Rising star" der internationalen Spieleindustrie mit deutschen Wurzeln
Nguyen-Khac, Tung
;
Brasch, Thomas
- In:
Medienwirtschaft : MW ; Perspektiven der digitalen …
4
(
2007
)
4
,
pp. 40-42
Persistent link: https://www.econbiz.de/10003587381
Saved in:
10
Gewinnen und verlieren in Azeroth - Spielverhalten im MMORPG World of Warcraft
Jöckel, Sven
- In:
Medienwirtschaft : MW ; Perspektiven der digitalen …
4
(
2007
)
4
,
pp. 42-44
Persistent link: https://www.econbiz.de/10003587382
Saved in:
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