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type_genre:"Amtsdruckschrift"
~isPartOf:"Virtual environments for corporate education : employee learning and solutions"
~subject:"Computerspiel"
~type_genre:"Book section"
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Virtual environments for corporate education : employee learning and solutions
Virtual worlds and e-commerce : technologies and applications for building customer relationships
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Production and manufacturing system management : coordination approaches and multi-site planning
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Commercial transactions in the virtual world : issues and opportunities
1
Computer games as educational and management tools : uses and approaches
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Emerging issues in economics of development, business and finance
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Exploring the rise of fandom in contemporary consumer culture
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Handbook of research on transmedia storytelling, audience engagement, and business strategies
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Handbook on the economics of the media
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Interkulturelle Kooperation : wissenschaftliche Jahrestagung der Gesellschaft für Wirtschafts- und Sozialkybernetik vom 6. und 7. Oktober 2005 in Greifswald
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Politics vs. economics : consequences and economic challenges for the East-West partnership
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Reinventing Fashion Retailing : Digitalising, Gamifying, Entrepreneuring
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Synthetic worlds : emerging technologies in education and economics
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System dynamics and innovation in food networks 2008 : Proceedings of the 2nd International European Forum on System Dynamics and Innovation in Food Networks, organized by International Center for Food Chain and Network Research, University of Bonn, Germany ; officially endorsed by the European Association of Agricultural Economists (EAAE) as 110th EAAE-Seminar, february 18-22, 2008, Innsbruck-Igls, Austria
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System dynamics and innovation in food networks 2009 : Proceedings of the 3rd International European Forum on System Dynamics and Innovation in Food Networks, organized by International Center for Food Chain and Network Research, University of Bonn, Germany ; officially endorsed by the EAAE (European Association of Agricultural Economists) ....
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The Routledge companion to digital consumption
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Transforming gaming and computer simulation technologies across industries
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Virtual workers and the global labour market
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Virtual environments and serious games : teaching cross-cultural communication skills
Barrett, K. A.
;
Johnson, W. Lewis
- In:
Virtual environments for corporate education : employee …
,
(pp. 264-282)
.
2010
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