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~institution:"Berliner Wissenschafts-Verlag"
~language:"eng"
~subject:"Computerspiel"
~subject:"Deutschland"
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Gamification in business innovation : quasi-experimental research results on gamified idea generation
Franke, Fenja
;
Schönbohm, Avo
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2016
Persistent link: https://www.econbiz.de/10011492184
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