Binken, J.L.G.; Stremersch, S. - Erasmus Research Institute of Management (ERIM), ERIM … - 2008
Systems are composed of complementary products (e.g., video game systems are composed of the video game console and … video games). Prior literature on indirect network effects argues that, in system markets, sales of the primary product … (often referred to as "hardware") largely depend on the availability of complementary products (often referred to as …