Javaid, Osman - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 3, pp. 98-100
This case study tracks the development of a digital induction resource implementing game elements that focuses on the first two stages of Gilly Salmon's Five Stage Model, namely ‘access and motivation' and ‘online socialisation' (Salmon, 2011). In the summer of 2016, a prototype was...