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~person:"Barrett, K. A."
~person:"Cox, Joe"
~subject:"E-learning"
~subject:"Video game industry"
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Identifying preferences and heterogeneity of consumers in multiplayer video games
Kaimann, Daniel
;
Maraun, Nadja
;
Cox, Joe
-
2016
Persistent link: https://www.econbiz.de/10011458157
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2
The interaction of signals : a fuzzy set analysis of the video game industry
Kaimann, Daniel
;
Cox, Joe
-
2014
Persistent link: https://www.econbiz.de/10010413855
Saved in:
3
Virtual environments and serious games : teaching cross-cultural communication skills
Barrett, K. A.
;
Johnson, W. Lewis
- In:
Virtual environments for corporate education : employee …
,
(pp. 264-282)
.
2010
Persistent link: https://www.econbiz.de/10003973187
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