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~person:"Bouncken, Ricarda B."
~person:"Garry, Tony"
~person:"Storz, Cornelia"
~type:"article"
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Bouncken, Ricarda B.
Garry, Tony
Storz, Cornelia
Sreejesh, S.
9
Vashisht, Devika
7
Dwivedi, Yogesh Kumar
6
Harviainen, J. Tuomas
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Müller-Lietzkow, Jörg
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Ohkita, Kenichi
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Ozuem, Wilson
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Ren, Qun
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Journal of consumer behaviour : an international research review
2
Research policy : policy, management and economic studies of science, technology and innovation
2
Asia Pacific business review
1
Herausforderung Ostasien
1
Industry and innovation
1
Innovation in Japan : emerging patterns, enduring myths
1
Interkulturelle Kooperation : wissenschaftliche Jahrestagung der Gesellschaft für Wirtschafts- und Sozialkybernetik vom 6. und 7. Oktober 2005 in Greifswald
1
Japan aktuell : journal of current Japanese affairs
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Japan's politics and economy : perspectives on change
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Kooperation und Konkurrenz
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Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
1
The Entrepreneurship-Innovation-Marketing Interface : proceedings of the Symposium, Karlsruhe
1
The business of gamification : a critical analysis
1
Value construction in the creative economy : negotiating innovation and transformation
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1
Value transformation : from online community to business benefit
Harwood, Tracy
;
Boomer, Jason
;
Garry, Tony
- In:
Value construction in the creative economy : …
,
(pp. 243-264)
.
2020
Persistent link: https://www.econbiz.de/10012221743
Saved in:
2
Bounded careers in creative industries : surprising patterns in video games
Casper, Steven
;
Storz, Cornelia
- In:
Industry and innovation
24
(
2017
)
3
,
pp. 213-248
Persistent link: https://www.econbiz.de/10011749597
Saved in:
3
Samsung nation : a gamified experience
Harwood, Tracy
;
Garry, Tony
- In:
The business of gamification : a critical analysis
,
(pp. 122-143)
.
2016
Persistent link: https://www.econbiz.de/10011563157
Saved in:
4
Machinima : extending brand reach
Harwood, Tracy
;
Garry, Tony
;
Uwins, Mike
- In:
Journal of consumer behaviour : an international …
14
(
2015
)
6
,
pp. 378-388
Persistent link: https://www.econbiz.de/10011508879
Saved in:
5
Mobility and innovation : a cross-country comparison in the video games industry
Storz, Cornelia
;
Riboldazzi, Federico
;
John, Moritz
- In:
Research policy : policy, management and economic …
44
(
2015
)
1
,
pp. 121-137
Persistent link: https://www.econbiz.de/10011317972
Saved in:
6
Co-creation and ambiguois ownership within virtual communities : the case of the Machinima community
Harwood, Tracy
;
Garry, Tony
- In:
Journal of consumer behaviour : an international …
13
(
2014
)
2
,
pp. 148-156
Persistent link: https://www.econbiz.de/10010348799
Saved in:
7
Sources and processes of change : the case of the game software industry
Storz, Cornelia
- In:
Japan's politics and economy : perspectives on change
,
(pp. 182-199)
.
2010
Persistent link: https://www.econbiz.de/10003921693
Saved in:
8
Innovation, institutions and entrepreneurs : the case of "cool Japan"
Storz, Cornelia
- In:
Innovation in Japan : emerging patterns, enduring myths
,
(pp. 115-138)
.
2009
Persistent link: https://www.econbiz.de/10003769276
Saved in:
9
Dynamics in innovation systems : evidence from Japan's game software industry
Storz, Cornelia
- In:
Research policy : policy, management and economic …
37
(
2008
)
9
,
pp. 1480-1491
Persistent link: https://www.econbiz.de/10003795329
Saved in:
10
Innovation, institutions and entrepreneurs : the case of "cool Japan"
Storz, Cornelia
- In:
Asia Pacific business review
14
(
2008
)
3
,
pp. 401-424
Persistent link: https://www.econbiz.de/10003748710
Saved in:
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