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~person:"Cox, Joe"
~person:"Fischer, William"
~subject:"Produktentwicklung"
~subject:"two-sided markets"
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Produktentwicklung
two-sided markets
Computerspieleindustrie
5
Video game industry
5
Information Asymmetry
4
Signaling Theory
4
Video Game Industry
4
Fuzzy sets
3
Interactions
3
Qualitative Comparative Analysis
3
Asymmetric information
2
Asymmetrische Information
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Consumer behaviour
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New product development
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Product differentiation
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Produktdifferenzierung
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USA
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United States
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Video game
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2004-2008
1
Capacity utilization
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Competition
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Digital goods
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Digitale Güter
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Fuzzy-Set-Theorie
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Multiple regression analysis
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Organisational slack
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Preferences
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Preisdifferenzierung
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Price discrimination
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Product quality
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Produktqualität
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Präferenztheorie
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Cox, Joe
Fischer, William
Inoue, Yuki
3
Tsujimoto, Masaharu
3
Barczak, Gloria
2
Chao, Yong
2
Derdenger, Timothy
2
Ikuine, Fumihiko
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Hu, Wei-Min
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Lang, Karl Reiner
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International journal of innovation management
1
Managerial and decision economics : MDE ; the international journal of research and progress in management economics
1
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ECONIS (ZBW)
2
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Organisational slack and new product time to market performance
Stock, Gregory
;
Greis, Noel P.
;
Fischer, William
- In:
International journal of innovation management
22
(
2018
)
4
,
pp. 1850034-1-34
Persistent link: https://www.econbiz.de/10011861632
Saved in:
2
Variety in the
video
game
industry
: an empirical study of the Wundt curve
Kaimann, Daniel
;
Stroh-Maraun, Nadja
;
Cox, Joe
- In:
Managerial and decision economics : MDE ; the …
39
(
2018
)
3
,
pp. 354-362
Persistent link: https://www.econbiz.de/10011969012
Saved in:
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