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~source:"econis"
~subject:"E-Learning"
~subject:"Social web"
~type_genre:"Book section"
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Computer games as educational and management tools : uses and approaches
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Information communication technologies and emerging business strategies
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Perspektiven des lebenslangen Lernens - dynamische Bildungsnetzwerke, Geschäftsmodelle, Trends : [interdisziplinäre Betrachtung mit 22 Expertenbeiträgen ; ausgewählte Expertenbeiträge des Workshops "Perspektiven des Lebenslangen Lernens - Dynamische Bildungsnetzwerke, Geschäftsmodelle, Trends" am 15. und 16. April 2008, Hannover]
2
Production and manufacturing system management : coordination approaches and multi-site planning
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Virtual worlds and e-commerce : technologies and applications for building customer relationships
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Web information systems and technologies : third international conference ; WEBIST 2007, Barcelona, Spain, March 3 - 6, 2007 ; revised selected papers
2
Advertising in new formats and media : current research and implications for marketers
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Business information systems workshops : BIS 2012 international workshops and future internet symposium, Vilnius, Lithuania, May 21-23, 2012 ; revised papers
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Commercial transactions in the virtual world : issues and opportunities
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E-Services : opportunities and threats
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E-marketing ; Vol. 2
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Education tools for entrepreneurship : creating an action-learning environment through educational learning tools
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Ergonomics and human factors in safety management
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Handbook of research on leveraging consumer psychology for effective customer engagement
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Handbook on the economics of the media
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Personalmarketing 2.0 : vom Employer Branding zum Recruiting
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Proceedings of the 12th European Conference on Knowledge Management ; Vol. 1
1
Reinventing Fashion Retailing : Digitalising, Gamifying, Entrepreneuring
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Schauplätze dreidimensionaler Markeninszenierung : innovative Strategien und Erfolgsmodelle erlebnisorientierter Begegnungskommunikation ; Brand Parks, Museen, Flagship Stores, Messen, Events, Roadshows
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Social Media in der Organisationskommunikation : empirische Befunde und Branchenanalysen
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Skins in the game : fashion branding and commercial video games
Reay, Emma
;
Wanick, Vanissa
- In:
Reinventing Fashion Retailing : Digitalising, …
,
(pp. 73-90)
.
2023
Persistent link: https://www.econbiz.de/10013542110
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2
Gamification in e-commerce : enhancing digital customer engagement through game elements
Huseynov, Farid
- In:
Digital innovations for customer engagement, …
,
(pp. 144-161)
.
2020
Persistent link: https://www.econbiz.de/10012237990
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3
Co-creation in the video game industry through membership in virtual communities
Laksana, Aldi Putra
;
Balqiah, Tengku Ezni
;
Astuti, …
- In:
Emerging issues in economics of development, business …
,
(pp. 193-209)
.
2020
Persistent link: https://www.econbiz.de/10012419470
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4
Co-creating prototype improvement using participatory design on the development of a serious game in financial literacy skills
Destyanto, Arry Rahmawan
;
Hidayatno, Akhmad
;
Moeis, …
- In:
Neo-simulation and gaming toward active learning
,
(pp. 111-122)
.
2019
Persistent link: https://www.econbiz.de/10012128280
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5
The JamToday network : the European learning hub for applied-games for learning environments
Crombie, David
;
Mersch, Pierre
;
Dulskaia, Iana
; …
- In:
Digital technology and organizational change : …
,
(pp. 173-186)
.
2018
Persistent link: https://www.econbiz.de/10011744160
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6
QuizApp zur Prüfungsvorbereitung : Vorbereitung von Prüfungssituationen mit Gaming-Effekten
Hinz, Olav
;
Maidl, Adrian
;
Puchan, Jörg
- In:
Digitale Führungskräfteentwicklung : Konzepte, …
,
(pp. 51-67)
.
2018
Persistent link: https://www.econbiz.de/10011750425
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7
Augmented reality, wearable technology, and gamification : mobile media and crisis communication emerging specializations
Freberg, Karen
;
Palenchar, Michale J.
- In:
Social media and crisis communication
,
(pp. 180-191)
.
2018
Persistent link: https://www.econbiz.de/10011732337
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8
Students' experiential motives and intention to play online games
Pang Ka Fung
;
Tan Huan Shee
;
Sankaran, Thilagawathy A. P.
; …
- In:
Handbook of research on leveraging consumer psychology …
,
(pp. 245-258)
.
2017
Persistent link: https://www.econbiz.de/10011528985
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9
Design of blended mobile learning in an urban environment
Wong, Adam K. L.
;
Ng, Artie
- In:
Managerial strategies and solutions for business …
,
(pp. 102-123)
.
2017
Persistent link: https://www.econbiz.de/10011611956
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10
Game driven education in finance through on-line trading tools
Gómez-Martínez, Raúl
;
Prado-Román, Camilo
; …
- In:
Education tools for entrepreneurship : creating an …
,
(pp. 113-124)
.
2016
Persistent link: https://www.econbiz.de/10011413559
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