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~subject:"Business model"
~subject:"Consumer behaviour"
~subject:"Innovation"
~type_genre:"Fallstudie"
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1
Identifying business needs
Slavova, Milanka
- In:
Digital and social media marketing : a results-driven …
,
(pp. 44-66)
.
2017
Persistent link: https://www.econbiz.de/10011582660
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2
Virtuelle Güter in Computerspielen : Grundlagen, Konsum und Wirkungen von Games
Frieling, Jens
-
2017
Persistent link: https://www.econbiz.de/10011592776
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3
Communities of practice and practice preservation : a case study
Schiavone, Francesco
;
Agrifoglio, Rocco
- In:
Information systems : crossroads for organization, …
,
(pp. 331-338)
.
2012
Persistent link: https://www.econbiz.de/10009577628
Saved in:
4
Applying game mechanisms to idea competitions
Birke, Florian
;
Witt, Maximilian
;
Robra-Bissantz, Susanne
- In:
Business organizations and collaborative web : …
,
(pp. 144-162)
.
2011
Persistent link: https://www.econbiz.de/10009388263
Saved in:
5
Value networks in cloud computing
Ojala, Arto
;
Tyrväinen, Pasi
- In:
Journal of business strategy
32
(
2011
)
6
,
pp. 40-49
Persistent link: https://www.econbiz.de/10009412350
Saved in:
6
Open source : salvation or suicide?
Wilson, Scott
;
Kambil, Ajit
- In:
Harvard business review : HBR
86
(
2008
)
4
,
pp. 33-37
Persistent link: https://www.econbiz.de/10003667456
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