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~subject:"Spieltheorie"
~type_genre:"Aufsatz im Buch"
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Search: subject_exact:"Internet game"
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Neo-simulation and gaming toward active learning
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Ergonomics and human factors in safety management
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Game-theoretic models of bargaining
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Handbook of research on leveraging consumer psychology for effective customer engagement
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Internet and network economics : 4th international workshop, WINE 2008, Shanghai, China, December 17-20, 2008 ; proceedings
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Managing in the information economy : current research issues
1
Media and change management : creating a path for new content formats, business models, consumer roles, and business responsibility
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The Oxford handbook of internet studies
1
The business of gamification : a critical analysis
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Why do games work? : in search of the active substance
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World encyclopedia of entrepreneurship
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Gaming, esports, and Spanish consumer behavior
Matías Batalla, David de
;
López Tenorio, Pablo José
; …
- In:
Contemporary trends in innovative marketing strategies
,
(pp. 304-320)
.
2024
Persistent link: https://www.econbiz.de/10014519932
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2
Everybody is going to twitch : game streaming and its impact on research
Lux, Mathias
- In:
Media and change management : creating a path for new …
,
(pp. 467-478)
.
2022
Persistent link: https://www.econbiz.de/10013167452
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3
Using serious games within simulation living labs for capacity building and value creation in modern organizations
Biga, Nuno
- In:
Emerging human and techno-human business management …
,
(pp. 99-127)
.
2020
Persistent link: https://www.econbiz.de/10012522233
Saved in:
4
Hooshmand : intelligence and emotion entangled in a simulation game
Shalbafan, Saeed
;
Leigh, Elyssebeth
- In:
Neo-simulation and gaming toward active learning
,
(pp. 397-406)
.
2019
Persistent link: https://www.econbiz.de/10012130444
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5
Designing a human computation game for enhancing early-phase movie box office prediction
Tantawichien, Johmphot
;
Mizuyama, Hajime
;
Nonaka, Tomomi
- In:
Neo-simulation and gaming toward active learning
,
(pp. 13-22)
.
2019
Persistent link: https://www.econbiz.de/10012128158
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6
HalluciFear : educational game about drug addiction
Peeraya Sripian
;
Ratchadawan Nimnual
;
Thammarat Hemathugsin
- In:
Neo-simulation and gaming toward active learning
,
(pp. 23-33)
.
2019
Persistent link: https://www.econbiz.de/10012128199
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7
Co-creating prototype improvement using participatory design on the development of a serious game in financial literacy skills
Destyanto, Arry Rahmawan
;
Hidayatno, Akhmad
;
Moeis, …
- In:
Neo-simulation and gaming toward active learning
,
(pp. 111-122)
.
2019
Persistent link: https://www.econbiz.de/10012128280
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8
Disrupting traditional business studies testing by internet-based simulation game
Krit Pattamaroj
;
Nopadol Rompho
- In:
Neo-simulation and gaming toward active learning
,
(pp. 167-175)
.
2019
Persistent link: https://www.econbiz.de/10012128301
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9
Research on user experience in risk management : alternate reality game
Jakubowski, Michał
- In:
Neo-simulation and gaming toward active learning
,
(pp. 303-312)
.
2019
Persistent link: https://www.econbiz.de/10012129044
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10
Students' experiential motives and intention to play online games
Pang Ka Fung
;
Tan Huan Shee
;
Sankaran, Thilagawathy A. P.
; …
- In:
Handbook of research on leveraging consumer psychology …
,
(pp. 245-258)
.
2017
Persistent link: https://www.econbiz.de/10011528985
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