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  • Search: isPartOf:"International Journal of Creative Interfaces and Computer Graphics (IJCICG)"
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Interactivity 4 Computer Vision 3 Information Visualization 3 Augmented Reality 2 Digital Art 2 Gesture Recognition 2 Human-Computer Interaction 2 Immersion 2 Kinect 2 Media-Art 2 Virtual Reality 2 ASCII 1 Accessibility 1 Activity Zones 1 Aesthetic 1 Architecture 1 Arduino 1 Art Education 1 Art Installation 1 Artifact 1 Audiovisual 1 Augmented Reality Musical Gallery 1 Automatic Recognition 1 Basic Education 1 Body 1 Body As Interface 1 Book 1 Cinema 1 Color Blending 1 Computing 1 Cone Tracing 1 Constructivism 1 Context 1 Contrast 1 Courses 1 Cultural Heritage 1 Cultural Identity 1 DTW 1 Data 1 Data-Base 1
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Type of publication
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Article 25
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English 25
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Mendes da Silva, Bruno 3 Rodrigues, João M.F. 3 Tavares, Mirian Nogueira 3 Bidarra, José 2 Gama, Sandra 2 Gaspar, Rui Manuel Agostinho 2 Gonçalves, Daniel 2 Alves da Veiga, Pedro 1 Alves, Ricardo Martins 1 Amante, Lúcia da Graça Cruz Domingues 1 Antonio, Rui 1 António, Rui 1 Baltazar, André 1 Bastos, Glória Maria Lourenço 1 Bica, Paulo 1 Bowman, Christopher 1 Brito, Paulo C. 1 Caetano, Pedro 1 Cardoso, Pedro J.S. 1 Carvalho, Elizabeth S. 1 Carvalho, Isabel 1 Coelho, António 1 Coelho, José Pedro Fernandes da Silva 1 Costa, Vasco S. 1 Dias, Miguel Sales 1 Felisberto, Paulo 1 Ferreira, Soraia 1 Figueiredo, Mauro Jorge Guerreiro 1 Gama, Sandra Pereira 1 Gomes, Cristina Maria Cardoso 1 Gomes, José Duarte Cardoso 1 Jacob, João 1 Jordão, Vilma Rodrigues 1 Kerwin, Maureen K 1 Leitão, Roxanne 1 Li, Hua 1 Marques, Ana Cristina 1 Martins, Jorge R. 1 Martins, Tiago 1 Marto, Anabela 1
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International Journal of Creative Interfaces and Computer Graphics (IJCICG) 25
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Showing 1 - 10 of 25
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Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective
Nóbrega, Rui; Jacob, João; Coelho, António; Ribeiro, … - In: International Journal of Creative Interfaces and … 9 (2018) 1, pp. 1-14
Creating an augmented reality (AR) urban tourism application presents several interactivity challenges on how to convey an engaging multimedia experience on-site. This article describes a methodology for fast prototyping of multimedia mobile applications dedicated to urban tourism storytelling...
Persistent link: https://www.econbiz.de/10012043652
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Mobile AR Performance Issues in a Cultural Heritage Environment
Marto, Anabela; Sousa, A Augusto - In: International Journal of Creative Interfaces and … 9 (2018) 1, pp. 15-31
Due to technological advances, augmented reality has seen fast growth in the last decades and numerous implementations of this technology have been in favour for a consequent growth of popularity. For this article, an augmented reality system is implemented for smartphone and tested in a...
Persistent link: https://www.econbiz.de/10012043653
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Visualizing Historical Patterns in Large Educational Datasets
Martins, Tiago; Gonçalves, Daniel; Gama, Sandra - In: International Journal of Creative Interfaces and … 9 (2018) 1, pp. 32-48
With the increase in the number of students worldwide, it has become difficult for teachers to track their students or even for institutions themselves to identify anomalies in degrees and courses. The sheer amount of data makes such an analysis a daunting task. A possible solution to overcome...
Persistent link: https://www.econbiz.de/10012043654
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The Lives of Others: An Interactive Installation
Antonio, Rui; Mendes da Silva, Bruno; Rodrigues, João M.F. - In: International Journal of Creative Interfaces and … 9 (2018) 1, pp. 49-58
“The lives of others” is an interactive audiovisual installation that is based on a voyeuristic approach of the binomial inside / outside and private / public, between the finished product presentable to the public and the mechanism that generates it. This mechanism consisting of physical...
Persistent link: https://www.econbiz.de/10012043655
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FishEye - An Integrated Marine Species' Visualization
Nascimento, Tiago; Gama, Sandra Pereira - In: International Journal of Creative Interfaces and … 9 (2018) 2, pp. 1-17
Despite the historical limitations associated with the study of marine species, current technology makes it possible to collect ocean animal data in a more accessible way, with a variety of tagging and tracking devices. Hence, such information is nowadays generated in large amounts, often in...
Persistent link: https://www.econbiz.de/10012043656
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Tap and Swipe Activity Zones on Smartphones for Novice Older Adults
Silva, Paula Alexandra; Leitão, Roxanne; Kerwin, Maureen K - In: International Journal of Creative Interfaces and … 9 (2018) 2, pp. 18-39
This article investigates tactile interaction on smartphones with adults aged 65 or older who were considered to have a novice level of skill with technology. Two experiments with two different groups of 40 Portuguese adults adds empirical evidence to the field and shows that older adult...
Persistent link: https://www.econbiz.de/10012043657
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Depth Maps and Deep Learning for Facial Analysis
Brito, Paulo C.; Carvalho, Elizabeth S. - In: International Journal of Creative Interfaces and … 9 (2018) 2, pp. 40-51
Gathering and examining progressively multi-modular sensor information of human faces is a critical issue in PC vision, with applications in examinations, entertainment, and security. However, due to the exigent nature of the problem, there is a lack of affordable and easy-to-use systems, with...
Persistent link: https://www.econbiz.de/10012043658
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FeelOpo: An Interactive Installation to Explore the “Beat of Oporto”
Bidarra, José; Carvalho, Isabel; Porto, Carla - In: International Journal of Creative Interfaces and … 9 (2018) 2, pp. 52-62
FeelOpo is an interactive art installation that allows contact with fragments of the immaterial heritage of the Oporto City in the North of Portugal. Through location-based storytelling of the living city, this interactive installation allows visitors to explore, at different levels, several...
Persistent link: https://www.econbiz.de/10012043659
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Efficient Hair Rendering with a GPU Cone Tracing Approach
Martins, Jorge R.; Costa, Vasco S.; Pereira, João M. - In: International Journal of Creative Interfaces and … 8 (2017) 1, pp. 1-19
Rendering human hair can be a hard task because of the required high super-sampling rate to render thin hair fibers without noticeable aliasing. Additionally, the current state-of-the-art bounding volume hierarchies (BVHs) are not suitable to hair rendering. In fact, the axis-aligned bounding...
Persistent link: https://www.econbiz.de/10012043644
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Interactive 360 Degree Holographic Installation
Alves, Ricardo Martins; Sousa, Luís; Negrier, Aldric … - In: International Journal of Creative Interfaces and … 8 (2017) 1, pp. 20-38
With new marketing strategies and technologies, new demands arise, and the standard public relation or salesperson is not enough, costumers tend to have higher standards while companies try to capture their attention, requiring the use of creative contents and ideas. For this purpose, this...
Persistent link: https://www.econbiz.de/10012043645
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