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  • Search: isPartOf:"International Journal of Creative Interfaces and Computer Graphics (IJCICG)"
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Interactivity 4 Computer Vision 3 Information Visualization 3 Augmented Reality 2 Digital Art 2 Gesture Recognition 2 Human-Computer Interaction 2 Immersion 2 Kinect 2 Media-Art 2 Virtual Reality 2 ASCII 1 Accessibility 1 Activity Zones 1 Aesthetic 1 Architecture 1 Arduino 1 Art Education 1 Art Installation 1 Artifact 1 Audiovisual 1 Augmented Reality Musical Gallery 1 Automatic Recognition 1 Basic Education 1 Body 1 Body As Interface 1 Book 1 Cinema 1 Color Blending 1 Computing 1 Cone Tracing 1 Constructivism 1 Context 1 Contrast 1 Courses 1 Cultural Heritage 1 Cultural Identity 1 DTW 1 Data 1 Data-Base 1
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Undetermined 25
Type of publication
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Article 25
Language
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English 25
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Mendes da Silva, Bruno 3 Rodrigues, João M.F. 3 Tavares, Mirian Nogueira 3 Bidarra, José 2 Gama, Sandra 2 Gaspar, Rui Manuel Agostinho 2 Gonçalves, Daniel 2 Alves da Veiga, Pedro 1 Alves, Ricardo Martins 1 Amante, Lúcia da Graça Cruz Domingues 1 Antonio, Rui 1 António, Rui 1 Baltazar, André 1 Bastos, Glória Maria Lourenço 1 Bica, Paulo 1 Bowman, Christopher 1 Brito, Paulo C. 1 Caetano, Pedro 1 Cardoso, Pedro J.S. 1 Carvalho, Elizabeth S. 1 Carvalho, Isabel 1 Coelho, António 1 Coelho, José Pedro Fernandes da Silva 1 Costa, Vasco S. 1 Dias, Miguel Sales 1 Felisberto, Paulo 1 Ferreira, Soraia 1 Figueiredo, Mauro Jorge Guerreiro 1 Gama, Sandra Pereira 1 Gomes, Cristina Maria Cardoso 1 Gomes, José Duarte Cardoso 1 Jacob, João 1 Jordão, Vilma Rodrigues 1 Kerwin, Maureen K 1 Leitão, Roxanne 1 Li, Hua 1 Marques, Ana Cristina 1 Martins, Jorge R. 1 Martins, Tiago 1 Marto, Anabela 1
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International Journal of Creative Interfaces and Computer Graphics (IJCICG) 25
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Showing 11 - 20 of 25
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Arbor: Interactive Sculpture - From the Tree of Letters to the Tree of Words
Marques, Ana Cristina; Gaspar, Rui Manuel Agostinho; … - In: International Journal of Creative Interfaces and … 8 (2017) 1, pp. 39-53
This article will describe the interactive sculpture Arbor in conceptual and operational terms, analyzing the relation developed with users, peering into the technology and the interfaces installed, checking the elapsed interventions and anticipating possible exploits. Arbor, due to its original...
Persistent link: https://www.econbiz.de/10012043646
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Experimenting on Film: Technology Meets Arts
António, Rui; Mendes da Silva, Bruno; Rodrigues, João M.F. - In: International Journal of Creative Interfaces and … 8 (2017) 1, pp. 54-66
Interactive films depend on the participation of viewers. This participation usually translates into making decisions that determine the sequence of the narrative. Many interactive films make use of an interaction design that reduces the viewer's immersiveness by interrupting the narrative to...
Persistent link: https://www.econbiz.de/10012043647
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Prazerosa – Interactive Reading Chair
Gaspar, Rui Manuel Agostinho; Coelho, José Pedro … - In: International Journal of Creative Interfaces and … 8 (2017) 2, pp. 1-12
This article describes how to promote reading amongst children, changing the focus on the languages traditionally involved in the print, to the reading environment and adding other interactive languages, has led to the invention of: “Prazeroza – Interactive Reading Chair”. The intention is...
Persistent link: https://www.econbiz.de/10012043648
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Alchimia: A Non-Touch Interactive Artwork
Alves da Veiga, Pedro - In: International Journal of Creative Interfaces and … 8 (2017) 2, pp. 13-22
This article provides insights on an experimental artwork using a non-touch interaction interface. It details the use of a generative figurative approach and describes the audio-visual psychological and relational impact on the target-audience, through direct trial, observation and adaptation,...
Persistent link: https://www.econbiz.de/10012043649
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Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art
Rodrigues de Carvalho, Acácio; Pereira, Selma Eduarda - In: International Journal of Creative Interfaces and … 8 (2017) 2, pp. 23-30
This chapter describes how the Pixel 2 is an installation based on the matrix forms and the small quadrangular shapes that compose them. These forms are the source of the digital image (bitmap) that bring us simultaneously to the pictorial works of Impressionism to Neo-plasticism. The...
Persistent link: https://www.econbiz.de/10012043650
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Priority-Based Stippling and its Stylization Applications
Mould, David; Li, Hua - In: International Journal of Creative Interfaces and … 8 (2017) 2, pp. 31-53
This article presents a new and efficient automatic method for structure-preserving stippling. The core idea is to concentrate on structure preservation by using a priority-based scheme that treats extremal pixels first and preferentially assigns positive error to lighter pixels and negative...
Persistent link: https://www.econbiz.de/10012043651
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Visualizing Sequential Educational Datamining Patterns
Jordão, Vilma Rodrigues; Gama, Sandra; Gonçalves, Daniel - In: International Journal of Creative Interfaces and … 7 (2016) 1, pp. 1-18
The use of educational datamining techniques to elicit patterns in student behavior and learning outcomes can be a useful for the analysis of the effectiveness of teaching strategies and the coordination of study programs. However, results from those techniques are, often, large sets of symbolic...
Persistent link: https://www.econbiz.de/10012043635
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Galactica, a Digital Planetarium for Immersive Virtual Reality Settings
Dias, Miguel Sales; d'Alpuim, Jorge; Caetano, Pedro - In: International Journal of Creative Interfaces and … 7 (2016) 1, pp. 19-39
The authors describe a new Digital Planetarium system and application (“Galactica”), for interactive visualization of astrophysical data and phenomena in immersive virtual reality (VR) settings, based in OpenSceneGraph (OSG). Galactica enables a visual and aural experience of a virtual space...
Persistent link: https://www.econbiz.de/10012043636
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Space Boards: Combining Tangible Interfaces with the Surrounding Space via RGB-D Cameras
Shellshear, Evan - In: International Journal of Creative Interfaces and … 7 (2016) 1, pp. 40-56
This paper introduces a novel take on a well-known user interface that combines the advantages of a number of new technologies. In particular, it presents a new tangible interface with an interactive surrounding space. It demonstrates the technology in an exciting user case as a printed keyboard...
Persistent link: https://www.econbiz.de/10012043637
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Interfaces Between Don Idhe, Merleau-Ponty, and Gretchen Schiller´s Embodiment Concepts Applied to Mediadance
Misi, Mirella; Pimentel, Ludmila Martinez - In: International Journal of Creative Interfaces and … 7 (2016) 2, pp. 1-10
The artworks that fall nowadays within the umbrella term ‘mediadance,' characterized by the hybridism on the intersection of dance, moving image, digital technology and communication and information technologies, are representing and simulating not only new types of dancing body configurations...
Persistent link: https://www.econbiz.de/10012043638
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