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Museum 3 Croatia 2 Cultural heritage 2 Kroatien 2 Kulturgüter 2 Virtual reality 2 Virtuelle Realität 2 Aktienindex 1 Arts 1 Bekleidungsindustrie 1 Canada 1 Clothing industry 1 Communication 1 Cultural policy 1 Economic indicator 1 Fashion 1 Großbritannien 1 Holiday behaviour 1 Index 1 Index construction 1 Index futures 1 Index number 1 Index-Futures 1 Indexation 1 Indexberechnung 1 Indexbindung 1 Kanada 1 Kommunikation 1 Kulturpolitik 1 Kunst 1 Mode 1 Multimedia 1 Slovenia 1 Slowenien 1 Stock index 1 Tourism 1 Tourismus 1 United Kingdom 1 Urlaubsverhalten 1 Visualisierung 1
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Undetermined 13
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Article 13
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English 13
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Banda, Amra 1 Debattista, Martin G. 1 Dlačić, Jasmina 1 Dolenec, Sanja 1 Došen, Ðurđana Ozretić 1 Durmišević, Belma 1 Durmišević, Emir 1 Ferenčić, Martina 1 Hansen, Brooke 1 Jeganathan, Kishokanth 1 Kavran, Andrijana Kos 1 Komarac, Tanja 1 Kovačević, Darko 1 Kužnin, Milena 1 Marković, Milivoj 1 Mladenović, Dušan 1 Musić, Jovana 1 Osmanović, Muniba 1 Petković, Goran 1 Radić, Mijana Matošević 1 Singh, Neetu 1 Szymkowiak, Andrzej 1 Walker, Kevin 1 Werner, Michael 1 Ćosić, Danko 1
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Extended reality in culture and creative industries 13
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ECONIS (ZBW) 13
Showing 1 - 10 of 13
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Prelims
In: Extended reality in culture and creative industries, (pp. i-xxi). 2025
Persistent link: https://www.econbiz.de/10015646367
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Index
In: Extended reality in culture and creative industries, (pp. 267-277). 2025
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Chapter 10. Immersive Encounters With Tragedy: The Role of Virtual Reality in Enhancing Dark Tourism Experiences, Education and Transformative Engagement
Mladenović, Dušan; Dolenec, Sanja - In: Extended reality in culture and creative industries, (pp. 219-243). 2025
Virtual reality (VR) has emerged as a potentially powerful tool in dark tourism, providing immersive and interactive experiences that enhance the understanding and commemoration of tragic historical events. Despite the increasing use of VR in tourism, there is a significant research gap in...
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Chapter 8. The Role of Virtual Reality in Experiencing Intangible Cultural Heritage: Case Study Sarajevo VRX Immersive Museum
Banda, Amra; Durmišević, Belma; Osmanović, Muniba; … - In: Extended reality in culture and creative industries, (pp. 175-195). 2025
Virtual reality (VR) offers an innovative way of presenting and reviving historical events, which are an important part of intangible cultural heritage. By immersing users in past events, VR allows them to travel through time, transforming their imagination into eye-opening and interactive...
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Chapter 7. Application of VR and AR in Museums: The Case of Three Croatian Museums
Komarac, Tanja; Došen, Ðurđana Ozretić - In: Extended reality in culture and creative industries, (pp. 153-174). 2025
The purpose of this chapter is to give an insight into the current use of virtual reality (VR), augmented reality (AR) and mixed reality (MX) in museums as particular types of cultural institutions that belong to cultural and creative industries (CCIs). Although museums are among the first...
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Chapter 5. Bringing Castles and Museums to Life: A Case Study on the Use of XR Technology in Northern Croatia and Slovenia
Kavran, Andrijana Kos; Ferenčić, Martina; Dlačić, … - In: Extended reality in culture and creative industries, (pp. 109-128). 2025
This chapter examines the transformative role of extended reality (XR) technologies in cultural institutions, focusing on castles and museums in Croatia and Slovenia. Through in-depth interviews with managers of these institutions, the study aims to explain the motivations for implementing XR,...
Persistent link: https://www.econbiz.de/10015646375
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Chapter 2. Designing Concept Art for VR Presentations of Cultural Heritage: Visual Communication, Multimedia and Education
Durmišević, Emir - In: Extended reality in culture and creative industries, (pp. 27-47). 2025
This chapter will present the methodology of the creative process of visual artists in the production of virtual reality (VR) applications for cultural heritage digital presentation. It will contain a brief introduction where the authors will describe the VR heritage applications, the creative...
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Chapter 1. Beyond the Runway: A Comprehensive Review of XR Opportunities, Applications and Challenges in the Fashion Industry
Singh, Neetu - In: Extended reality in culture and creative industries, (pp. 1-26). 2025
With the growth of e-commerce, the fashion retail industry is exploring new technologies like virtual reality (VR), augmented reality (AR) and mixed reality (MR), together known as extended reality (XR). According to the extended-self theory, the symbolic high-involvement fashion products become...
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Chapter 11. Using XR Technologies to Present Underwater Cultural Heritage: The Case Study of the Wrecks4All Project
Kovačević, Darko; Radić, Mijana Matošević - In: Extended reality in culture and creative industries, (pp. 245-265). 2025
The Wrecks4All project represents an innovative approach to cultural tourism by utilising extended reality (XR) technologies, specifically virtual reality (VR) and augmented reality (AR), to bring the underwater cultural heritage (UCH) of the Eastern Adriatic region (Croatia, Montenegro and...
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Chapter 9. The Use of Extended Reality Technologies in the Presentation of the Roman Emperors Route and Danube Wine Route: A Case Study Analysis
Petković, Goran; Werner, Michael; Hansen, Brooke; … - In: Extended reality in culture and creative industries, (pp. 197-218). 2025
Extended reality (XR) that leverages the capabilities of augmented and virtual reality applications is essential for cultural heritage trail development, as can be seen in the case study of the Roman Emperors Route and Danube Wine Route (RER&DWR). Tourism trails are productive tourism offerings...
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