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~institution:"IGI Global"
~person:"Dwivedi, Ashish N."
~person:"Ferdig, Richard E."
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Dwivedi, Ashish N.
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Exploring multimodal composition and digital writing
Ferdig, Richard E.
(
ed.
);
Pytash, Kristine E.
(
ed.
)
-
2014
-grade classroom / Leslie Foley, Barbara Guzzetti, Mary Frances Agnello, Mellinee Lesley -- Writing from and with community
knowledge
…
Persistent link: https://www.econbiz.de/10011727799
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2
Design, utilization, and analysis of simulations and game-based educational worlds
Ferdig, Richard E.
(
contributor
)
-
2013
knowledge
/ Yadi Ziaeehezarjeribi, Ingrid Graves -- Relations between videogame play and 8th-graders' mathematics achievement …
Persistent link: https://www.econbiz.de/10011727762
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3
Interdisciplinary advancements in gaming, simulations and virtual environments : emerging trends
Ferdig, Richard E.
(
contributor
); …
-
2012
/ Bram van de Laar ... [et al.] -- 18. Towards games for
knowledge
acquisition and modeling / Stijn Hoppenbrouwers, Bart …
Persistent link: https://www.econbiz.de/10011727292
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4
End-user computing, development, and software engineering : new challenges
Dwivedi, Ashish N.
(
contributor
);
Clarke, Steve
(
contributor
)
-
2012
strategies :
knowledge
levels and user understanding / Coulson, Olfman, Ryan -- The influence of perceived source credibility on …
Persistent link: https://www.econbiz.de/10011727312
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5
Organizational and end-user interactions : new explorations
Clarke, Steve
(
contributor
);
Dwivedi, Ashish N.
(
contributor
)
-
2011
Nath, Amit Malik -- 15.
Knowledge
worker productivity / Darren Nicholson, Jennifer Nicholson, D. Parboteeah, Joseph …
Persistent link: https://www.econbiz.de/10011727105
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6
Handbook of research on effective electronic gaming in education
Ferdig, Richard E.
(
contributor
)
-
2009
.] -- GaME Design for Intuitive Concept
Knowledge
/ Debbie Denise Reese -- Leveraging the Affordances of an Electronic Game to …
Persistent link: https://www.econbiz.de/10011726170
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