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  • Search: person:"Paklina, Sofiia"
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Year of publication
Subject
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Arbeitsgruppe 1 Arbeitsleistung 1 Arbeitslosigkeit 1 Big data 1 Computerspiel 1 Digital relational capital 1 Football 1 Fußball 1 Intellectual capital 1 Job performance 1 Performance 1 Professional sports 1 Profisport 1 Russian companies 1 Social group 1 Social relations 1 Soziale Beziehungen 1 Soziale Gruppe 1 Team 1 Unemployment 1 Video game 1 association football 1 individual performance 1 peer effects 1
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Online availability
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Undetermined 4 Free 1
Type of publication
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Article 4 Book / Working Paper 1
Type of publication (narrower categories)
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Article in journal 1 Aufsatz in Zeitschrift 1 research-article 1
Language
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English 5
Author
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Paklina, Sofiia 5 Parshakov, Petr 4 Molodchik, Mariia 3 Coates, Dennis 2 Chadov, Aleksei 1 Chadov, Alexei 1 Jardón, Carlos Fernández 1
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Published in...
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Journal of Economic Studies 1 Journal of sports economics 1 Management Decision 1 Meditari Accountancy Research 1
Source
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Other ZBW resources 3 ECONIS (ZBW) 2
Showing 1 - 5 of 5
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Video Games and Unemployment : Are Gamers Noobs as Workers?
Parshakov, Petr - 2019
Video games are treated as an innovation in leisure activity that makes being unemployed more attractive than before. In this study we develop a theoretical model and empirically test whether the popularity of video games influences the total and youth unemployment. Our results of regression...
Persistent link: https://www.econbiz.de/10012865251
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Peer effects on individual performance in a team sport
Molodchik, Mariia; Paklina, Sofiia; Parshakov, Petr - In: Journal of sports economics 22 (2021) 5, pp. 571-586
Persistent link: https://www.econbiz.de/10012522388
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Does video games’ popularity affect unemployment rate? Evidence from macro-level analysis
Parshakov, Petr; Paklina, Sofiia; Coates, Dennis; … - In: Journal of Economic Studies 48 (2020) 4, pp. 817-835
Purpose: Video games are considered as a leisure activity that makes being unemployed more attractive than before. In this study, the authors use eSports prizes as a proxy for the popularity of video games to analyze its influence on total and youth unemployment. Design/methodology/approach:...
Persistent link: https://www.econbiz.de/10012412752
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Digital relational capital of a company
Molodchik, Mariia; Paklina, Sofiia; Parshakov, Petr - In: Meditari Accountancy Research 26 (2018) 3, pp. 443-462
Purpose This paper aims to examine how a company can build and develop its relational capital in a digital environment. It searches for proxy-indicators for digital relational capital and explores their impact on company performance. Design/methodology/approach The paper is designed to sit in...
Persistent link: https://www.econbiz.de/10014937197
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Strategic behaviour of Russian companies with regard to intangibles
Jardón, Carlos Fernández; Molodchik, Mariia; Paklina, … - In: Management Decision 56 (2018) 11, pp. 2373-2390
Purpose: The purpose of this paper is to explore strategy-specific competencies with regard to intangibles and provides empirical evidence of intangible-based strategy groups for Russian companies. Additionally, the study examines the link between intangible-based strategy and company...
Persistent link: https://www.econbiz.de/10012077832
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