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  • Search: person:"Teng, Ching-I."
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Year of publication
Subject
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Computerspiel 12 Consumer behaviour 12 Konsumentenverhalten 12 Video game 12 Online retailing 8 Online-Handel 8 Internet marketing 7 Online-Marketing 7 Social Web 7 Social web 7 E-commerce 6 Electronic Commerce 6 Beziehungsmarketing 5 Relationship marketing 5 Customer satisfaction 4 Internet 4 Kundenzufriedenheit 4 Online Game 4 Confidence 3 Dienstleistungsqualität 3 Flow 3 Game theory 3 Online game 3 Service quality 3 Spieltheorie 3 Taiwan 3 Vertrauen 3 online games 3 Advertising 2 Arbeitsgruppe 2 Challenge 2 Commitment 2 Communication 2 Conscientiousness 2 Continuance intention 2 Gender 2 Geschlecht 2 Kommunikation 2 Kundenbindungsprogramm 2 Loyalty 2
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Online availability
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Undetermined 28 Free 2
Type of publication
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Article 56
Type of publication (narrower categories)
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Article in journal 27 Aufsatz in Zeitschrift 27 research-article 2 Aufsatz im Buch 1 Book section 1
Language
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English 39 Undetermined 17
Author
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Teng, Ching-I 37 Tseng, Fan-Chen 12 Teng, Ching-i 10 Liao, Gen-Yih 7 Huang, Han-Chung 5 Huang, Tzu-Ling 5 Teng, Ching-I. 5 Cheng, T.C.E. 4 Huang, Kuei-Wen 4 Wu, Soushan 4 Chiang, David M. 3 Chou, Yu-jen 3 Dennis, Alan 3 Huang, Li-shia 3 Jeng, Shih-ping 3 Lo, Shao-Kang 3 Pham, Thi Tuan Linh 3 Bozman, Carl S. 2 Chang, Henry Ker-Chang 2 Cheng, T. C. E. 2 Chou, Yu-Jen 2 Hu, Ho-hsin 2 Jeng, Shih-Ping 2 Liu, Tzu-wei 2 McPherson, Matthew Q. 2 Teng, Ching-i. 2 Teng, Ching‐I 2 Tsai, I-Ling 2 Tsai, I.-Ling 2 Tseng, Fan-chen 2 Wong, May-Kuen 2 Chang, Ching-Ter 1 Chang, Chung-Chau 1 Chang, Chung-chau 1 Chang, Hao-Yuan 1 Chang, Henry Ker-chang 1 Chang, Hsin-Ting 1 Chang, Hsin-ting 1 Chen, Angela Shih-Yih 1 Chen, Ming-Yi 1
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Published in...
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International journal of e-business research : an official publication of the Information Resources Management Association 8 International Journal of E-Business Research (IJEBR) 7 Industrial Management & Data Systems 5 British journal of management : BJM 4 Online Information Review 4 International journal of electronic commerce : IJEC 3 The service industries journal 3 Electronic commerce research 2 International journal of electronic customer relationship management : IJECRM 2 Journal of electronic commerce research : JECR 2 Journal of service research : JSR 2 Service Science 2 Service business 2 E-business models, services and communications 1 Electronic commerce research and applications 1 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 1 Information systems research : ISR 1 International journal of internet marketing and advertising : IJIMA 1 Journal of business-to-business marketing 1 Journal of management information systems : JMIS 1 Journal of retailing and consumer services 1 Technovation : the international journal of technological innovation, entrepreneurship and technology management 1 The Service Industries Journal 1
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Source
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ECONIS (ZBW) 28 Other ZBW resources 10 OLC EcoSci 9 RePEc 9
Showing 1 - 10 of 56
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The influence of media capabilities on knowledge contribution in online communities
Liao, Gen-Yih; Huang, Tzu-Ling; Dennis, Alan; Teng, Ching-I - In: Information systems research : ISR 35 (2024) 1, pp. 165-183
Persistent link: https://www.econbiz.de/10014530456
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How gaming team participation fosters consumers' social networks, communication and commitment
Thi Tuan Linh Pham; Liao, Gen-Yih; Shih, Sheng-Pao; … - In: Journal of retailing and consumer services 81 (2024), pp. 1-13
Persistent link: https://www.econbiz.de/10015116818
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Avatar-Mediated communication and social identification
Teng, Ching-I; Dennis, Alan; Dennis, Alexander S. - In: Journal of management information systems : JMIS 40 (2023) 4, pp. 1171-1201
Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is different from traditional computer-mediated communication in that it is a human-object-object-human relationship mediated by the individual's avatar and the avatar of the...
Persistent link: https://www.econbiz.de/10014582263
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Using online English learning resources: utilitarian and hedonic perspectives
Tseng, Fan-Chen; Liu, Pei-Hsun Emma; Cheng, T.C. Edwin; … - In: Online Information Review 48 (2023) 1, pp. 187-208
Purpose This study intended to identify and categorize the drivers of using online English learning resources (OELR) and to understand OELR's impacts. Design/methodology/approach The authors conducted an online survey, obtained complete responses from 157 OELR users and used structural equation...
Persistent link: https://www.econbiz.de/10015354576
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Administrator-users contribute more to online communities
Teng, Ching-I; Huang, Tzu-Ling; Liao, Gen-Yih; Dennis, Alan - In: Information & management : the internat. journal of … 59 (2022) 8, pp. 1-14
Persistent link: https://www.econbiz.de/10013488535
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Impact of workplace frustration on online gamer loyalty
Liao, Gen-Yih; Pham, Thi Tuan Linh; Huang, Tzu-Ling; … - In: Industrial Management & Data Systems 121 (2021) 5, pp. 1008-1025
Purpose: Online games are prevalent internet applications and are known for satisfying the various needs of users. Nonetheless, little is known about whether online games could be a resort for users encountering workplace frustration. Explaining how workplace frustration and users' need...
Persistent link: https://www.econbiz.de/10012540424
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For whom does flow not enhance online gamer loyalty?
Pham, Thi Tuan Linh; Huang, Han-Chung; Tseng, Fan-Chen; … - In: Industrial Management & Data Systems 122 (2021) 1, pp. 215-234
Purpose: Flow, or total concentration with intrinsic enjoyment, has been recognized as being able to enhance online gamer loyalty. However, some gamers who experience flow do not exhibit strong loyalty, posing the vital research question asking for whom flow would not enhance loyalty. Limited...
Persistent link: https://www.econbiz.de/10012811951
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Impacts of media richness on network features and community commitment in online games
Liao, Gen-Yih; Huang, Tzu-Ling; Cheng, T. C. E.; Teng, … - In: Industrial Management & Data Systems 120 (2020) 7, pp. 1361-1381
Purpose: Online gamers form communities and offer game makers various revenue sources. Gamers' continual revenue contributions should depend on their commitment to gaming communities (CGC), where they rely heavily on communication media that carry rich information or provide enhanced media...
Persistent link: https://www.econbiz.de/10012276900
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The need for exercise in exergaming perspective of the uses and gratifications theory
Pham, Thi Tuan Linh; Huang, Han-Chung; Cheng, T.C.E.; … - In: Industrial Management & Data Systems 120 (2020) 6, pp. 1085-1099
Purpose: Playing exergames may resemble doing conventional exercise and thus has the potential to enhance users’ health. However, no study has yet examined whether and how a need for exercise impacts users’ intention to continuously play exergames, i.e. continuance intention and its...
Persistent link: https://www.econbiz.de/10012276921
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The helpfulness of online reviews
Chen, Ming-Yi; Teng, Ching-I; Chiou, Kuo-Wei - In: Online Information Review 44 (2019) 1, pp. 90-113
Purpose: Online reviews are increasingly available for a wide range of products and services in e-commerce. Most consumers rely heavily on online reviews when making purchase decisions, so an important topic is that of understanding what makes some online reviews helpful in the eyes of...
Persistent link: https://www.econbiz.de/10012187988
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