Plaza, Ángel; Márquez, Alberto; Moreno-González, … - In: Mathematics and Computers in Simulation (MATCOM) 79 (2009) 8, pp. 2444-2457
The triangle longest-edge bisection constitutes an efficient scheme for refining a mesh by reducing the obtuse triangles, since the largest interior angles are subdivided. In this paper we specifically introduce a new local refinement for triangulations based on the longest-edge trisection, the...