EconBiz - Find Economic Literature
    • Logout
    • Change account settings
  • A-Z
  • Beta
  • About EconBiz
  • News
  • Thesaurus (STW)
  • Academic Skills
  • Help
  •  My account 
    • Logout
    • Change account settings
  • Login
EconBiz - Find Economic Literature
Publications Events
Search options
Advanced Search history
My EconBiz
Favorites Loans Reservations Fines
    You are here:
  • Home
  • Search: subject:"Computer Assisted Language Learning (CALL)"
Narrow search

Narrow search

Year of publication
Subject
All
Computer Assisted Language Learning (CALL) 3 Computer-Assisted Language Learning (CALL) 3 Beijing Foreign Studies University 1 China EFL 1 Computer Language Lab (CLL) 1 EFL 1 Edutainment 1 English language Teaching 1 Foreign Language Pedagogy 1 Game-Enhanced FL Study 1 Information Communication Technology (ICT) 1 Interaction Hypothesis 1 Internal and external locus of control 1 Japanese as a Foreign Language 1 Kinect-Based Game 1 Learning Technologies 1 Listening 1 Narratives 1 Negotiation for Meaning 1 OSORS 1 Online Metacognitive Reading Strategies 1 Reading 1 SLA 1 Second Language Acquisition (SLA) 1 Speaking 1 Supplemental Material Design 1 Synchronous Audio CMC 1 TOEFL iBT 1 Technology 1 Test Preparation 1 Virtual Reality 1 Vocabulary Acquisition in English 1 Vocabulary Learning 1 Web Quests 1 Web-Based Projects 1 Writing 1
more ... less ...
Online availability
All
Undetermined 6
Type of publication
All
Article 6
Language
All
English 6
Author
All
Aksoy, Hasan 1 Alotumi, Mohialdeen 1 Comez, Rasim 1 Lewis, Tim 1 Li, Chenxi (Cecilia) 1 Mesgar, Mitra 1 Shintaku, Kayo 1 Srebnaja, Jekaterina 1 Tafazoli, Dara 1 Urun, Mehmet Fatih 1
more ... less ...
Published in...
All
International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) 3 International Journal of Game-Based Learning (IJGBL) 1 International Journal of Knowledge Society Research (IJKSR) 1 International Journal of Virtual and Personal Learning Environments (IJVPLE) 1
Source
All
Other ZBW resources 6
Showing 1 - 6 of 6
Cover Image
The Effect of CALL-Based Instruction on Students' Score Attainment on the TOEFL iBT in a Yemeni Context
Alotumi, Mohialdeen - In: International Journal of Computer-Assisted Language … 8 (2018) 1, pp. 50-64
This article is an action research of quasi-experimental nature. It aims at investigating the effect of CALL-based instruction on Yemeni students' score attainment on the TOEFL iBT. The sample of study consisted of 30 adult students randomly assigned to experimental and control groups. Data was...
Persistent link: https://www.econbiz.de/10012043454
Saved in:
Cover Image
Negotiation for Meaning Routines in Audio SCMC Interactions: An Expanded Framework
Li, Chenxi (Cecilia); Lewis, Tim - In: International Journal of Computer-Assisted Language … 8 (2018) 3, pp. 50-72
Negotiation for meaning, in response to instances of non-understanding, plays an important role in SLA. Meaning negotiation routines in face-to-face classroom interactions have been identified by Varonis and Gass. Smith expands the model to adapt it to text chat CMC environments. In the past...
Persistent link: https://www.econbiz.de/10012043463
Saved in:
Cover Image
Online Metacognitive Reading Strategies by Internal and External Locus of Control
Mesgar, Mitra; Tafazoli, Dara - In: International Journal of Virtual and Personal Learning … 8 (2018) 1, pp. 38-50
This quantitative study focuses on online metacognitive reading strategies used by 39 Iranian postgraduate students with internal and external locus of control. The students were selected through locus of control questionnaire and it is followed by OSORS questionnaire to measure online...
Persistent link: https://www.econbiz.de/10012048611
Saved in:
Cover Image
Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming
Aksoy, Hasan; Comez, Rasim; Urun, Mehmet Fatih - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 1, pp. 20-35
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the...
Persistent link: https://www.econbiz.de/10012044886
Saved in:
Cover Image
The Role and Implementation of New Technologies in the ELT (English Language Teaching)
Srebnaja, Jekaterina - In: International Journal of Knowledge Society Research (IJKSR) 8 (2017) 3, pp. 68-83
Emerging technologies have become a part of daily life of each student. To keep up with time, education has to evolve and customize providing the learner with a more meaningful learning environment. More and more teachers are introducing Learning Technologies (LT) for training purposes since...
Persistent link: https://www.econbiz.de/10012046323
Saved in:
Cover Image
The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning
Shintaku, Kayo - In: International Journal of Computer-Assisted Language … 6 (2016) 4, pp. 36-55
Commercial off-the-shelf, or vernacular digital games have been studied in foreign language (FL) pedagogy. However, few have examined how a game design interacts with pedagogical mediation. This study explores the interplay of game design and pedagogical mediation for learners of Japanese....
Persistent link: https://www.econbiz.de/10012043428
Saved in:
A service of the
zbw
FAQ-Assistent (beta)
  • Sitemap
  • Plain language
  • Accessibility
  • Contact us
  • Imprint
  • Privacy

Loading...