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  • Search: subject:"Computer game"
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Year of publication
Subject
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Computerspiel 1,925 Video game 1,848 Consumer behaviour 470 Konsumentenverhalten 470 Spieltheorie 409 Game theory 407 Social Web 263 Social web 263 Online-Marketing 176 Internet marketing 175 Werbewirkung 165 Advertising effects 162 Virtuelle Realität 162 Virtual reality 161 Gamification 154 Online retailing 126 Online-Handel 126 Werbung 113 Computerspieleindustrie 108 Video game industry 108 Advertising 105 Electronic Commerce 104 E-commerce 101 USA 101 United States 99 Innovation 98 Experiment 96 Internet 92 Theorie 88 Theory 88 Brand management 86 Markenführung 86 Deutschland 84 E-Learning 83 Germany 82 E-learning 81 Network economics 79 Netzwerkökonomik 79 Mobile Anwendung 73 Mobile application 73
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Online availability
All
Undetermined 686 Free 453 CC license 35
Type of publication
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Article 1,292 Book / Working Paper 636 Journal 1
Type of publication (narrower categories)
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Article in journal 1,004 Aufsatz in Zeitschrift 1,004 Aufsatz im Buch 271 Book section 271 Graue Literatur 131 Non-commercial literature 131 Arbeitspapier 111 Working Paper 111 Hochschulschrift 62 Thesis 34 Case study 26 Fallstudie 26 Collection of articles of several authors 24 Sammelwerk 24 Aufsatzsammlung 18 Conference paper 16 Konferenzbeitrag 16 Konferenzschrift 12 Dissertation u.a. Prüfungsschriften 10 Collection of articles written by one author 6 Sammlung 6 Conference proceedings 3 Amtsdruckschrift 2 Bibliografie 2 Government document 2 Market information 2 Marktinformation 2 Ratgeber 2 Statistics 2 Statistik 2 Amtliche Publikation 1 Bibliografie enthalten 1 Bibliography included 1 CD-ROM, DVD 1 Elektronischer Datenträger 1 Glossar enthalten 1 Glossary included 1 Guidebook 1 Jugendsachbuch 1 Reprint 1
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Language
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English 1,716 German 204 Undetermined 8 French 4 Russian 1 Spanish 1
Author
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Castronova, Edward 24 Ward, Michael R. 17 Kretschmer, Tobias 10 Sreejesh, S. 10 Storz, Cornelia 10 Claussen, Jörg 9 Scholz, Tobias M. 9 Teipen, Christina 9 Teng, Ching-I 9 Cox, Joe 8 Engelstätter, Benjamin 8 Hamari, Juho 8 Parshakov, Petr 8 Vashisht, Devika 8 Zackariasson, Peter 8 Dwyer, Brendan 7 Harviainen, J. Tuomas 7 Kolb, Albert 7 Müller-Lietzkow, Jörg 7 Oechssler, Joerg 7 Reijmersdal, Eva A. van 7 Schipper, Burkhard 7 Terlutter, Ralf 7 Wagner, Gert G. 7 Bell, Mark W. 6 Breuer, Markus 6 Dürsch, Peter 6 Ghosh, Tathagata 6 Gretz, Richard T. 6 Hernandez, Monica D. 6 Klein, Kristina 6 Leclercq, Thomas 6 Nair, Harikesh 6 Pabilonia, Sabrina Wulff 6 Pavenkov, Oleg 6 Pelsmacker, Patrick de 6 Rubtcova, Mariia 6 Waiguny, Martin K. J. 6 Yoo, Byungjoon 6 Allal-Chérif, Oihab 5
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Institution
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IGI Global 14 Springer Fachmedien Wiesbaden 8 National Bureau of Economic Research 6 Information Resources Management Association 3 Dipartimento di Informatica e Studi Aziendali, Università degli Studi di Trento 2 Eric Cuvillier <Firma> 2 Harvard Graduate School of Business Administration 2 Nomos Verlagsgesellschaft 2 OECD 2 Organisation for Economic Co-operation and Development 2 Tectum Verlag 2 Vienna Games Conference <17., 2023, Wien> 2 Aix-Marseille Université / Centre de Droit du Sport 1 Axel-Springer-Verlag 1 Berlin Verlag 1 Berliner Wissenschafts-Verlag 1 Block de ideas SL 1 Center of Market Oriented Product and Production Management 1 Christian-Albrechts-Universität zu Kiel 1 DGT Jahrestagung <19., 2015, Kempten> 1 Deutsche Gesellschaft für Tourismuswissenschaft 1 Donau-Universität Krems / Universitätsbibliothek 1 Erich Schmidt Verlag 1 European Commission / Consumers, Health and Food Executive Agency 1 European Institute of Japanese Studies 1 Europäische Kommission 1 Europäisches Parlament / Generaldirektion Interne Politikbereiche der Union / Direktion Struktur- und Kohäsionspolitik 1 FOM-Hochschule für Oekonomie & Management / Institut für Wirtschaftspsychologie 1 Friedrich-Schiller-Universität Jena 1 Fundació per a la Universität Oberta de Catalunya 1 Großbritannien / Department of Trade and Industry 1 Handelshochschule Leipzig 1 Hochschule Magdeburg-Stendal 1 Hochschule für Technik und Wirtschaft Berlin 1 Humboldt-Universität zu Berlin 1 Instituttet for Industriøkonomi og Virksomhedsstrategi <Kopenhagen> 1 International Computer Game Conference <1, 2006, Köln> 1 International XR Conference / Annual conference <7., 2022, Lissabon> 1 Katholische Sozialethische Arbeitsstelle <Hamm, Westfalen> 1 London School of Economics and Political Science 1
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Published in...
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Journal of business research : JBR 38 Journal of advertising : official publication of the American Academy of Advertising 24 Technological forecasting & social change : an international journal 24 Journal of consumer behaviour : an international research review 16 Computer games as educational and management tools : uses and approaches 14 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 14 International journal of advertising : the quarterly review of marketing communications 14 Young consumers : insight and ideas for responsible marketers 13 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 12 Journal of retailing and consumer services 12 Journal of sport management : the official journal of the North American Society of Sport Management 12 SpringerLink / Bücher 12 The business of gamification : a critical analysis 12 Information systems research : ISR 11 Sport marketing quarterly : preferred journal of the Sport Marketing Association 11 Transforming gaming and computer simulation technologies across industries 11 Psychology & marketing 10 International journal of sports marketing & sponsorship 9 Journal of management information systems : JMIS 9 Management science : journal of the Institute for Operations Research and the Management Sciences 9 Research policy : policy, management and economic studies of science, technology and innovation 9 Springer eBook Collection 9 Creativity and innovation management 8 International journal of e-business research : an official publication of the Information Resources Management Association 8 International journal of electronic commerce : IJEC 8 International journal of research in marketing : IJRM ; official journal of the European Marketing Academy 8 Journal of marketing communications 8 Medienwirtschaft : MW ; Perspektiven der digitalen Transformation 8 Research 8 Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele 8 Application of gaming in new media marketing 7 European Sport management quarterly : ESMQ 7 International journal of innovation management 7 Journal of promotion management : innovations in planning and applied research 7 Advertising in new formats and media : current research and implications for marketers 6 Electronic commerce research 6 Harvard business review : HBR 6 International journal of advertising : the review of marketing communications 6 International journal of internet marketing and advertising : IJIMA 6 NBER working paper series 6
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Source
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ECONIS (ZBW) 1,875 USB Cologne (EcoSocSci) 50 RePEc 4
Showing 121 - 130 of 1,929
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Peer Effects from Friends and Strangers : Evidence from Random Matchmaking in an Online Game
Goetz, Daniel; Lu, Wei - 2022
We empirically study how to seed products in a network in the presence of peer effects from both friends and strangers. The product adoption decisions of friends and strangers can both strongly influence consumers' purchase behaviour, but their importance relative to each other is unknown. We...
Persistent link: https://www.econbiz.de/10014083569
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Moving Consumers from ‘Free’ to ‘Fee’ in Platform-Based Markets : An Empirical Study of Multiplayer Online Battle Area (MOBA) Games
Le, Wang; Lowry, Paul Benjamin; Luo, Xin (Robet); Li, Han - 2022
Companies in platform-based business markets have widely embraced freemium business models where profit primarily depends on a minority of paying customers. However, the key challenge of these models is transitioning participants from free users to paying consumers. To encourage paid...
Persistent link: https://www.econbiz.de/10014085275
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Architectural Misfits : Console Video Game Makers and the Rise of Mobile Games
Wahlen, Michael - 2022
For incumbent firms, architectural innovations are one of the most pernicious forms of tech nological change as they must recognize that significant organizational changes are required despite the innovation’s use of existing components. And, having done so, must then correctly determine which...
Persistent link: https://www.econbiz.de/10014236228
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Driving Mobile App User Engagement through Gamification
Paschmann, Jens Wilhelm; Völckner, Franziska; Bruno, Hernan - 2022
Many mobile app providers offer their apps for free and base their business models on user engagement. However, declining app usage over time threatens user engagement and the ability of apps to create business value. To keep users engaged, app providers use gamification, i.e., they link their...
Persistent link: https://www.econbiz.de/10014237774
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Marketing solutions to promote branding in eSports
Kalynets, Kateryna; Krykavskyy, Viktor - In: Technology audit and production reserves 3 (2022) 4/65, pp. 20-25
Persistent link: https://www.econbiz.de/10013326651
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Gamification of electronic negotiation training : effects on motivation, behaviour and learning
Schmid, Andreas; Schoop, Mareike - In: Group decision and negotiation 31 (2022) 3, pp. 649-681
Persistent link: https://www.econbiz.de/10013263560
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A Recommending System for Mobile Games Using Dynamic Nonparametric Model
Bae, Joonho; Park, Jinkyoo; Choi, Jeonghye; Soh, Seung Bum - 2022
We contribute to the literature on recommendation systems by proposing the Dynamic Nonparametric (DNP) model that incorporates a fully Bayesian approach into the traditional dynamic collaborative filtering and hence captures the change of customer preferences in the mobile game industry with...
Persistent link: https://www.econbiz.de/10013309296
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Optimal seat allocation strategy for e-sports gaming center
Kwag, Sung Il; Lee, Woo Jin; Ko, Young Dae - In: International transactions in operational research : a … 29 (2022) 2, pp. 783-804
Persistent link: https://www.econbiz.de/10012795801
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Effective online engagement strategies through gamification : a systematic literature review and a future research agenda
Jayawardena, Nirma Sadamali; Ross, Mitchell; Quach, Sara; … - In: Journal of global information management 30 (2022) 5, pp. 1-25
Persistent link: https://www.econbiz.de/10012799517
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Comparing data gathered in an online and a laboratory experiment using the trustlab platform
Hanaki, Nobuyuki; Hoshino, Takayuki; Kubota, Kohei; … - 2022 - Revised June 2022
This paper compares the results of an experiment conducted both in the laboratory and online with participants recruited from the same subject pool using the Trustlab platform. This platform has been used to obtain incentivized and internationally comparable behavioral economics measures of...
Persistent link: https://www.econbiz.de/10012939633
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