EconBiz - Find Economic Literature
    • Logout
    • Change account settings
  • A-Z
  • Beta
  • About EconBiz
  • News
  • Thesaurus (STW)
  • Academic Skills
  • Help
  •  My account 
    • Logout
    • Change account settings
  • Login
EconBiz - Find Economic Literature
Publications Events
Search options
Advanced Search history
My EconBiz
Favorites Loans Reservations Fines
    You are here:
  • Home
  • Search: subject:"Computer game"
Narrow search

Narrow search

Year of publication
Subject
All
Computerspiel 1,925 Video game 1,848 Consumer behaviour 470 Konsumentenverhalten 470 Spieltheorie 409 Game theory 407 Social Web 263 Social web 263 Online-Marketing 176 Internet marketing 175 Werbewirkung 165 Advertising effects 162 Virtuelle Realität 162 Virtual reality 161 Gamification 154 Online retailing 126 Online-Handel 126 Werbung 113 Computerspieleindustrie 108 Video game industry 108 Advertising 105 Electronic Commerce 104 E-commerce 101 USA 101 United States 99 Innovation 98 Experiment 96 Internet 92 Theorie 88 Theory 88 Brand management 86 Markenführung 86 Deutschland 84 E-Learning 83 Germany 82 E-learning 81 Network economics 79 Netzwerkökonomik 79 Mobile Anwendung 73 Mobile application 73
more ... less ...
Online availability
All
Undetermined 686 Free 453 CC license 35
Type of publication
All
Article 1,292 Book / Working Paper 636 Journal 1
Type of publication (narrower categories)
All
Article in journal 1,004 Aufsatz in Zeitschrift 1,004 Aufsatz im Buch 271 Book section 271 Graue Literatur 131 Non-commercial literature 131 Arbeitspapier 111 Working Paper 111 Hochschulschrift 62 Thesis 34 Case study 26 Fallstudie 26 Collection of articles of several authors 24 Sammelwerk 24 Aufsatzsammlung 18 Conference paper 16 Konferenzbeitrag 16 Konferenzschrift 12 Dissertation u.a. Prüfungsschriften 10 Collection of articles written by one author 6 Sammlung 6 Conference proceedings 3 Amtsdruckschrift 2 Bibliografie 2 Government document 2 Market information 2 Marktinformation 2 Ratgeber 2 Statistics 2 Statistik 2 Amtliche Publikation 1 Bibliografie enthalten 1 Bibliography included 1 CD-ROM, DVD 1 Elektronischer Datenträger 1 Glossar enthalten 1 Glossary included 1 Guidebook 1 Jugendsachbuch 1 Reprint 1
more ... less ...
Language
All
English 1,716 German 204 Undetermined 8 French 4 Russian 1 Spanish 1
Author
All
Castronova, Edward 24 Ward, Michael R. 17 Kretschmer, Tobias 10 Sreejesh, S. 10 Storz, Cornelia 10 Claussen, Jörg 9 Scholz, Tobias M. 9 Teipen, Christina 9 Teng, Ching-I 9 Cox, Joe 8 Engelstätter, Benjamin 8 Hamari, Juho 8 Parshakov, Petr 8 Vashisht, Devika 8 Zackariasson, Peter 8 Dwyer, Brendan 7 Harviainen, J. Tuomas 7 Kolb, Albert 7 Müller-Lietzkow, Jörg 7 Oechssler, Joerg 7 Reijmersdal, Eva A. van 7 Schipper, Burkhard 7 Terlutter, Ralf 7 Wagner, Gert G. 7 Bell, Mark W. 6 Breuer, Markus 6 Dürsch, Peter 6 Ghosh, Tathagata 6 Gretz, Richard T. 6 Hernandez, Monica D. 6 Klein, Kristina 6 Leclercq, Thomas 6 Nair, Harikesh 6 Pabilonia, Sabrina Wulff 6 Pavenkov, Oleg 6 Pelsmacker, Patrick de 6 Rubtcova, Mariia 6 Waiguny, Martin K. J. 6 Yoo, Byungjoon 6 Allal-Chérif, Oihab 5
more ... less ...
Institution
All
IGI Global 14 Springer Fachmedien Wiesbaden 8 National Bureau of Economic Research 6 Information Resources Management Association 3 Dipartimento di Informatica e Studi Aziendali, Università degli Studi di Trento 2 Eric Cuvillier <Firma> 2 Harvard Graduate School of Business Administration 2 Nomos Verlagsgesellschaft 2 OECD 2 Organisation for Economic Co-operation and Development 2 Tectum Verlag 2 Vienna Games Conference <17., 2023, Wien> 2 Aix-Marseille Université / Centre de Droit du Sport 1 Axel-Springer-Verlag 1 Berlin Verlag 1 Berliner Wissenschafts-Verlag 1 Block de ideas SL 1 Center of Market Oriented Product and Production Management 1 Christian-Albrechts-Universität zu Kiel 1 DGT Jahrestagung <19., 2015, Kempten> 1 Deutsche Gesellschaft für Tourismuswissenschaft 1 Donau-Universität Krems / Universitätsbibliothek 1 Erich Schmidt Verlag 1 European Commission / Consumers, Health and Food Executive Agency 1 European Institute of Japanese Studies 1 Europäische Kommission 1 Europäisches Parlament / Generaldirektion Interne Politikbereiche der Union / Direktion Struktur- und Kohäsionspolitik 1 FOM-Hochschule für Oekonomie & Management / Institut für Wirtschaftspsychologie 1 Friedrich-Schiller-Universität Jena 1 Fundació per a la Universität Oberta de Catalunya 1 Großbritannien / Department of Trade and Industry 1 Handelshochschule Leipzig 1 Hochschule Magdeburg-Stendal 1 Hochschule für Technik und Wirtschaft Berlin 1 Humboldt-Universität zu Berlin 1 Instituttet for Industriøkonomi og Virksomhedsstrategi <Kopenhagen> 1 International Computer Game Conference <1, 2006, Köln> 1 International XR Conference / Annual conference <7., 2022, Lissabon> 1 Katholische Sozialethische Arbeitsstelle <Hamm, Westfalen> 1 London School of Economics and Political Science 1
more ... less ...
Published in...
All
Journal of business research : JBR 38 Journal of advertising : official publication of the American Academy of Advertising 24 Technological forecasting & social change : an international journal 24 Journal of consumer behaviour : an international research review 16 Computer games as educational and management tools : uses and approaches 14 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 14 International journal of advertising : the quarterly review of marketing communications 14 Young consumers : insight and ideas for responsible marketers 13 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 12 Journal of retailing and consumer services 12 Journal of sport management : the official journal of the North American Society of Sport Management 12 SpringerLink / Bücher 12 The business of gamification : a critical analysis 12 Information systems research : ISR 11 Sport marketing quarterly : preferred journal of the Sport Marketing Association 11 Transforming gaming and computer simulation technologies across industries 11 Psychology & marketing 10 International journal of sports marketing & sponsorship 9 Journal of management information systems : JMIS 9 Management science : journal of the Institute for Operations Research and the Management Sciences 9 Research policy : policy, management and economic studies of science, technology and innovation 9 Springer eBook Collection 9 Creativity and innovation management 8 International journal of e-business research : an official publication of the Information Resources Management Association 8 International journal of electronic commerce : IJEC 8 International journal of research in marketing : IJRM ; official journal of the European Marketing Academy 8 Journal of marketing communications 8 Medienwirtschaft : MW ; Perspektiven der digitalen Transformation 8 Research 8 Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele 8 Application of gaming in new media marketing 7 European Sport management quarterly : ESMQ 7 International journal of innovation management 7 Journal of promotion management : innovations in planning and applied research 7 Advertising in new formats and media : current research and implications for marketers 6 Electronic commerce research 6 Harvard business review : HBR 6 International journal of advertising : the review of marketing communications 6 International journal of internet marketing and advertising : IJIMA 6 NBER working paper series 6
more ... less ...
Source
All
ECONIS (ZBW) 1,875 USB Cologne (EcoSocSci) 50 RePEc 4
Showing 131 - 140 of 1,929
Cover Image
Copyright Issues in Digital Society : Sports Video Games
Shmatkov, Daniil - 2022
This article addresses application of copyright protection to sports video games, discusses relevant important issues, and is aimed at disclosing intellectual property approaches applicable to the various elements of that entertainment and sports technology. The main focus is put on issues such...
Persistent link: https://www.econbiz.de/10013289699
Saved in:
Cover Image
Does Concealing Gender Identity Help Women Win the Competition? An Empirical Investigation into Online Video Games
Chen, Xinlei; Zeng, Xiaohua; Cheng, Zhang - 2022
Signs of the gender gap are ubiquitous in society. Psychological theory suggests that when gender stereotypes are associated with competition, men exert greater effort against women (dominance effect) and women exert less effort against men (submissive effect), which implies that women are at a...
Persistent link: https://www.econbiz.de/10013290459
Saved in:
Cover Image
Esports Industry, Video Game Industry and Economic Growth : An Empirical Research in China
Bai, Dongping; Chen, Longyin; Wang, Yunhao; Guan, Guoyu - 2022
The video game industry is one of the new engines of economic growth, and esports industry, as an essential subindustry, plays a pivotal role in driving economic growth. To investigate the mechanism and the quantitative relationship among them, we propose a two-stage transmission path “Esports...
Persistent link: https://www.econbiz.de/10013292536
Saved in:
Cover Image
A Crises-Bailouts Game
Salcedo, Bruno; Sultanum, Bruno; Zhou, Ruilin - 2022
This paper studies the optimal design of a liability-sharing arrangement as an infinitely repeated game. We construct a noncooperative model with two agents: one active and one passive. The active agent can take a costly and unobservable action to reduce the incidence of crisis, but a crisis is...
Persistent link: https://www.econbiz.de/10013297784
Saved in:
Cover Image
Location-based mobile gaming and local depression trends : a study of Pokémon Go
Cheng, Aaron; Greenwood, Brad N.; Pavlou, Paul A. - In: Journal of management information systems : JMIS 39 (2022) 1, pp. 68-101
Persistent link: https://www.econbiz.de/10013365297
Saved in:
Cover Image
Digital game-based learning model as an educational approach
Kavak, Şule - In: Prizren social science journal 6 (2022) 2, pp. 62-70
Persistent link: https://www.econbiz.de/10013350163
Saved in:
Cover Image
No Such Thing As A Free App : A Taxonomy of Freemium Business Models and User Archetypes in the Mobile Games Market
Salehudin, Imam; Alpert, Frank - 2022
Research Aims: The Freemium business model is becoming increasingly prominent in the current digital economy. In the mobile game market, total revenue from free-to-download apps is overtaking those from paid apps. The purpose of this article is to propose a taxonomy that examines and categorizes...
Persistent link: https://www.econbiz.de/10013309571
Saved in:
Cover Image
Gameful learning for a more sustainable world : measuring the effect of design elements on long-term learning outcomes in correct waste sorting
Hoffmann, Greta Luise; Pfeiffer, Jella - In: Business & information systems engineering 64 (2022) 4, pp. 459-482
Persistent link: https://www.econbiz.de/10013445653
Saved in:
Cover Image
Video Games and Digital Media : Business Models and Valuation Approaches
Moro Visconti, Roberto - 2022
Video games are an electronic game that involves interaction with a user interface to generate visual feedback for a player. The typologies range from action games to adventure, role-playing, strategy, or sport games. Digitalization and web channels of fruition are embedded in most business...
Persistent link: https://www.econbiz.de/10013405465
Saved in:
Cover Image
The impact of video game prototyping in an accelerator as viewed via spatial, temporal, and product scales
Gidley, Devon; Palmer, Mark - In: International journal of innovation : IJI journal 10 (2022) 3, pp. 410-433
Persistent link: https://www.econbiz.de/10013474333
Saved in:
  • First
  • Prev
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • Next
  • Last
A service of the
zbw
  • Sitemap
  • Plain language
  • Accessibility
  • Contact us
  • Imprint
  • Privacy

Loading...