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  • Search: subject:"Computer games"
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Year of publication
Subject
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Computerspiel 21 Computer games 17 computer games 16 Video game 15 Game theory 11 Spieltheorie 11 Computer Games 7 Internet 4 Application Software Packages (excl. Computer Games) 3 Computer games industry 3 Computer games--Social aspects. 3 Computerized method 3 Computerunterstützung 3 Consumer behaviour 3 Innovation 3 Internet marketing 3 Networking and Communications 3 Online-Marketing 3 Taiwan 3 gamification 3 Advertising 2 Advertising effects 2 Aufsatzsammlung 2 Australia 2 CSR reporting 2 Computerspieleindustrie 2 Customer integration 2 E-commerce 2 Electronic Commerce 2 Entrepreneurship 2 Generation Y 2 Human capital 2 ICT industry 2 Konsumentenverhalten 2 Kundenintegration 2 Mathematics 2 Organizational structure 2 Phases of growth 2 Polish social media users 2 Technological change 2
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Online availability
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Undetermined 21 Free 20 CC license 2
Type of publication
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Article 43 Book / Working Paper 13
Type of publication (narrower categories)
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Article in journal 18 Aufsatz in Zeitschrift 18 research-article 5 Article 1 Aufsatzsammlung 1 Congress Report 1 case-report 1
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Language
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English 49 Undetermined 6 German 1
Author
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Xiang, Yang 3 Zhou, Wanlei 3 Claussen, Jörg 2 Essling, Christian 2 Kasurinen, Jussi 2 Kretschmer, Tobias 2 Nandhakumar, Joe 2 Paliszkiewicz, Joanna 2 Panourgias, Nikiforos S. 2 Ratiu, Bogdan Alexandru 2 Scarbrough, Harry 2 Smolander, Kari 2 Vanhala, Erno 2 Yong, Su-Ting 2 Adams, Deanne M. 1 Akpınar, Ayhan 1 Al-Rawashdeh, Baker 1 Alhasanat, Mahmoud B. 1 Alshamaileh, Mohammed 1 Altarawneh, Ghada 1 BORCHARD, Jill 1 BRAND, Jeffrey E. 1 Bezalel Gavish 1 Bhuiyan, Touhid 1 Biercewicz, Konrad 1 Borawska, Anna 1 Borawski, Mariusz 1 Brooks, Leroy D. 1 Bryceson, K. P. 1 Bryceson, Kim 1 Camm, Sarah C. 1 Carr, Diane 1 Cesare, Silvio 1 Champion, Katherine 1 Chan, Andy Tak-Yee 1 Chen, Rocky Peng 1 Chmielarz, Witold Stefan 1 Coyle, David 1 DAVARAKIS, Costas 1 Davis, Robert 1
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Institution
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DRUID, Copenhagen Business School, Department of Industrial Economics and Strategy/Aalborg University, Department of Business Studies 1 Volkswirtschaftliche Fakultät, Ludwig-Maximilians-Universität München 1
Published in...
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Communications & Strategies 2 European research studies 2 International Journal of Game-Based Learning (IJGBL) 2 Research policy : policy, management and economic studies of science, technology and innovation 2 Annales Universitatis Mariae Curie-Skłodowska 1 DRUID Working Papers 1 Foresight and STI governance : journal of the National Research University - Higher School of Economics 1 Group decision and negotiation 1 Human Resource Management International Digest 1 Information systems research : ISR 1 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 International Journal of Information and Communication Technology Education (IJICTE) 1 International Journal of Technology and Human Interaction (IJTHI) 1 International Journal of Virtual and Augmented Reality (IJVAR) 1 International Journal of Virtual and Personal Learning Environments (IJVPLE) 1 International journal of electronic marketing and retailing : IJEMR 1 International journal of sport finance 1 Journal of Accounting and Management Information Systems (JAMIS) 1 Journal of Advances in Management Research 1 Journal of Money Laundering Control 1 Journal of Social Sciences (COES&RJ-JSS) 1 Journal of Strategy and Management 1 Journal of accounting & management information systems : JAMIS 1 Journal of advances in management research : JAMR 1 Journal of consumer research : JCR ; an interdisciplinary bimonthly 1 Journal of marketing management : MM 1 MPRA Paper 1 Online Information Review 1 Organization studies : an international multidisciplinary journal devoted to the study of organizations, organizing, and the organized in and between societies 1 Problems and perspectives in management : PPM ; international research journal 1 Psychology & marketing 1 Research Policy 1 Technological forecasting & social change : an international journal 1 Young Consumers 1 Бизнес в законе. Экономико-юридический журнал 1
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Source
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ECONIS (ZBW) 19 Other ZBW resources 13 USB Cologne (EcoSocSci) 8 RePEc 7 BASE 6 EconStor 3
Showing 11 - 20 of 56
Did you mean: subject:"Computer game" (1,929 results)
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A Reversed Engineered Pitch Based On Rietveld (2016), "Creating Value through the Freemium Business Model: A Consumer Perspective"
Ratiu, Bogdan Alexandru - In: Journal of Accounting and Management Information … 15 (2016) 4, pp. 810-818
This pitching research letter presents a new angle to Faff's (2015, 2016) pitch template. To better appreciate the research thrust underlying a scholarly paper, a reverse-engineered pitch can be created. This helps enhance one's understanding of the finer aspects of an article and it is also an...
Persistent link: https://www.econbiz.de/10015196256
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A reversed engineered pitch based on Rietveld (2016), “Creating value through the freemium business model: a consumer perspective”
Ratiu, Bogdan Alexandru - In: Journal of accounting & management information systems … 15 (2016) 4, pp. 810-818
This pitching research letter presents a new angle to Faff’s (2015, 2016) pitch template. To better appreciate the research thrust underlying a scholarly paper, a reverse-engineered pitch can be created. This helps enhance one’s understanding of the finer aspects of an article and it is also...
Persistent link: https://www.econbiz.de/10011636329
Saved in:
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The relationship between personality characteristics and parenting styles with video- computer plays’ dependency
fard, Sharifi; Emel; Doost, Hamid Taher Neshat; … - In: Journal of Social Sciences (COES&RJ-JSS) 2 (2013) 4, pp. 207-214
computer games dependency among secondary students (males and females) in Ahvaz city. There were 872 participants from …
Persistent link: https://www.econbiz.de/10010709610
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On Computerizing the Ancient Game of Ṭāb
Hassanat, Ahmad B.; Altarawneh, Ghada; Tarawneh, Ahmad S.; … - In: International Journal of Gaming and Computer-Mediated … 10 (2018) 3, pp. 20-40
The ancient game of ṭāb is a war and race game. It is played by two teams, each consisting of at least one player. In addition to presenting the game and its rules, the authors develop three versions of the game: human versus human, human versus computer, and computer versus computer. The...
Persistent link: https://www.econbiz.de/10012044986
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A Gaming Perspective on Mathematics Education
Yong, Su-Ting; Gates, Peter; Chan, Andy Tak-Yee - In: International Journal of Information and Communication … 14 (2018) 4, pp. 85-98
This article explores how motivation in computer games could be integrated into mathematics education. The scope of the …
Persistent link: https://www.econbiz.de/10012045354
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Determinants of performance in eSports : a country-level analysis
Parshakov, Petr; Zavertiaeva, Marina - In: International journal of sport finance 13 (2018) 1, pp. 34-51
Persistent link: https://www.econbiz.de/10011914059
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A Computer-Based Game that Promotes Mathematics Learning More than a Conventional Approach
Adams, Deanne M.; McLaren, Bruce M.; Mayer, Richard E.; … - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 1, pp. 36-56
Excitement about learning from computer-based games has been papable in recent years and has led to the development of many educational games. However, there are relatively few sound empirical studes in the scientific literature that have shown the benefits of learning mathematics from games as...
Persistent link: https://www.econbiz.de/10012044887
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Evaluating Computer Games for the Professional Development of Teachers: The Case of Atlantis Remixed
Tüzün, Hakan; Tepe, Tansel; Güler, Tülay Dargut; … - In: International Journal of Virtual and Augmented Reality … 1 (2017) 2, pp. 60-74
This study aimed to analyse the usefulness of educational computer games in teachers' professional development. The …. The study used formative research to demonstrate what works and what does not work for the use of educational computer … games in teachers' professional development, and improvements to be made for this purpose in learning environments in Turkey …
Persistent link: https://www.econbiz.de/10012048551
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Digital Native Students: Gender Differences in Mathematics and Gaming
Yong, Su-Ting - In: International Journal of Virtual and Personal Learning … 7 (2017) 2, pp. 13-26
computer games and acknowledge the many benefits of gaming. Moreover, boys have better spatial skills and they are more …, digital native females are not helping to close the gender gap. Essentially, girls could play more computer games to …
Persistent link: https://www.econbiz.de/10012048606
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Determinants of the use of computer games in the teaching process
Szumski, Oskar; Chmielarz, Witold Stefan - In: Annales Universitatis Mariae Curie-Skłodowska 51 (2017) 3, pp. 135-146
Persistent link: https://www.econbiz.de/10011990022
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