EconBiz - Find Economic Literature
    • Logout
    • Change account settings
  • A-Z
  • Beta
  • About EconBiz
  • News
  • Thesaurus (STW)
  • Academic Skills
  • Help
  •  My account 
    • Logout
    • Change account settings
  • Login
EconBiz - Find Economic Literature
Publications Events
Search options
Advanced Search history
My EconBiz
Favorites Loans Reservations Fines
    You are here:
  • Home
  • Search: subject:"Computer games"
Narrow search

Narrow search

Year of publication
Subject
All
Computerspiel 21 Computer games 17 computer games 16 Video game 15 Game theory 11 Spieltheorie 11 Computer Games 7 Internet 4 Application Software Packages (excl. Computer Games) 3 Computer games industry 3 Computer games--Social aspects. 3 Computerized method 3 Computerunterstützung 3 Consumer behaviour 3 Innovation 3 Internet marketing 3 Networking and Communications 3 Online-Marketing 3 Taiwan 3 gamification 3 Advertising 2 Advertising effects 2 Aufsatzsammlung 2 Australia 2 CSR reporting 2 Computerspieleindustrie 2 Customer integration 2 E-commerce 2 Electronic Commerce 2 Entrepreneurship 2 Generation Y 2 Human capital 2 ICT industry 2 Konsumentenverhalten 2 Kundenintegration 2 Mathematics 2 Organizational structure 2 Phases of growth 2 Polish social media users 2 Technological change 2
more ... less ...
Online availability
All
Undetermined 21 Free 20 CC license 2
Type of publication
All
Article 43 Book / Working Paper 13
Type of publication (narrower categories)
All
Article in journal 18 Aufsatz in Zeitschrift 18 research-article 5 Article 1 Aufsatzsammlung 1 Congress Report 1 case-report 1
more ... less ...
Language
All
English 49 Undetermined 6 German 1
Author
All
Xiang, Yang 3 Zhou, Wanlei 3 Claussen, Jörg 2 Essling, Christian 2 Kasurinen, Jussi 2 Kretschmer, Tobias 2 Nandhakumar, Joe 2 Paliszkiewicz, Joanna 2 Panourgias, Nikiforos S. 2 Ratiu, Bogdan Alexandru 2 Scarbrough, Harry 2 Smolander, Kari 2 Vanhala, Erno 2 Yong, Su-Ting 2 Adams, Deanne M. 1 Akpınar, Ayhan 1 Al-Rawashdeh, Baker 1 Alhasanat, Mahmoud B. 1 Alshamaileh, Mohammed 1 Altarawneh, Ghada 1 BORCHARD, Jill 1 BRAND, Jeffrey E. 1 Bezalel Gavish 1 Bhuiyan, Touhid 1 Biercewicz, Konrad 1 Borawska, Anna 1 Borawski, Mariusz 1 Brooks, Leroy D. 1 Bryceson, K. P. 1 Bryceson, Kim 1 Camm, Sarah C. 1 Carr, Diane 1 Cesare, Silvio 1 Champion, Katherine 1 Chan, Andy Tak-Yee 1 Chen, Rocky Peng 1 Chmielarz, Witold Stefan 1 Coyle, David 1 DAVARAKIS, Costas 1 Davis, Robert 1
more ... less ...
Institution
All
DRUID, Copenhagen Business School, Department of Industrial Economics and Strategy/Aalborg University, Department of Business Studies 1 Volkswirtschaftliche Fakultät, Ludwig-Maximilians-Universität München 1
Published in...
All
Communications & Strategies 2 European research studies 2 International Journal of Game-Based Learning (IJGBL) 2 Research policy : policy, management and economic studies of science, technology and innovation 2 Annales Universitatis Mariae Curie-Skłodowska 1 DRUID Working Papers 1 Foresight and STI governance : journal of the National Research University - Higher School of Economics 1 Group decision and negotiation 1 Human Resource Management International Digest 1 Information systems research : ISR 1 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 International Journal of Information and Communication Technology Education (IJICTE) 1 International Journal of Technology and Human Interaction (IJTHI) 1 International Journal of Virtual and Augmented Reality (IJVAR) 1 International Journal of Virtual and Personal Learning Environments (IJVPLE) 1 International journal of electronic marketing and retailing : IJEMR 1 International journal of sport finance 1 Journal of Accounting and Management Information Systems (JAMIS) 1 Journal of Advances in Management Research 1 Journal of Money Laundering Control 1 Journal of Social Sciences (COES&RJ-JSS) 1 Journal of Strategy and Management 1 Journal of accounting & management information systems : JAMIS 1 Journal of advances in management research : JAMR 1 Journal of consumer research : JCR ; an interdisciplinary bimonthly 1 Journal of marketing management : MM 1 MPRA Paper 1 Online Information Review 1 Organization studies : an international multidisciplinary journal devoted to the study of organizations, organizing, and the organized in and between societies 1 Problems and perspectives in management : PPM ; international research journal 1 Psychology & marketing 1 Research Policy 1 Technological forecasting & social change : an international journal 1 Young Consumers 1 Бизнес в законе. Экономико-юридический журнал 1
more ... less ...
Source
All
ECONIS (ZBW) 19 Other ZBW resources 13 USB Cologne (EcoSocSci) 8 RePEc 7 BASE 6 EconStor 3
Showing 31 - 40 of 56
Did you mean: subject:"Computer game" (1,929 results)
Cover Image
The development of VAG—a 3D virtual agribusiness environment and strategy game
Bryceson, K. P. - 2009
VAG—a prototype animated, interactive, three-dimensional virtual environment model of a supply chain in the agribusiness sector has been developed as a CD-based game of strategy. Users (players) have to both create their supply chain by choosing the components that make it up, and then play...
Persistent link: https://www.econbiz.de/10009448072
Saved in:
Cover Image
PlayMancer: Games for Health with Accessibility in Mind
KALAPANIDAS, Elias; DAVARAKIS, Costas; … - In: Communications & Strategies 1 (2009) 73, pp. 105-122
The term Serious Games has been used to describe computer and video games used as educational technology or as a vehicle for presenting or promoting a point of view. Serious games can be of any genre and many of them can be considered a kind of edutainment. Serious games are intended to provide...
Persistent link: https://www.econbiz.de/10008532096
Saved in:
Cover Image
Case Study: Australia's Computer Games Audience and Restrictive Ratings System
BRAND, Jeffrey E.; BORCHARD, Jill; HOLMES, Kym - In: Communications & Strategies 1 (2009) 73, pp. 67-80
stifle the health of the computer games industry. …
Persistent link: https://www.econbiz.de/10008532114
Saved in:
Cover Image
When less can be more – Setting technology levels in complementary goods markets
Claussen, Jörg; Essling, Christian; Kretschmer, Tobias - In: Research Policy 44 (2015) 2, pp. 328-339
potential. We study these mechanisms in the empirical context of computer games. In line with our expectations, we find an …
Persistent link: https://www.econbiz.de/10011193842
Saved in:
Cover Image
Evolution of computer game developer organizations
Vanhala, Erno; Kasurinen, Jussi; Smolander, Kari - In: Journal of Advances in Management Research 12 (2015) 3, pp. 268-291
Purpose – The purpose of this paper is to identify the peculiarity of computer game organizations and their human resources. It presents a stage model including four phases covering the growth from demo group to full business. This study extends the research on how computer game organizations...
Persistent link: https://www.econbiz.de/10014840185
Saved in:
Cover Image
Evolution of computer game developer organizations
Vanhala, Erno; Kasurinen, Jussi; Smolander, Kari - In: Journal of advances in management research : JAMR 12 (2015) 3, pp. 268-291
Persistent link: https://www.econbiz.de/10011507393
Saved in:
Cover Image
When less can be more - setting technology levels in complementary goods markets
Claussen, Jörg; Essling, Christian; Kretschmer, Tobias - In: Research policy : policy, management and economic … 44 (2015) 2, pp. 328-339
Persistent link: https://www.econbiz.de/10011333072
Saved in:
Cover Image
Measuring learning motivation of students in supply chain management games setting : a case study of Innov8.0 game
Bhuiyan, Touhid; Wong, Wai Peng; Mahmud, Imran - In: Problems and perspectives in management : PPM ; … 13 (2015) 4, pp. 92-101
Persistent link: https://www.econbiz.de/10011560659
Saved in:
Cover Image
Entanglements of creative agency and digital technology : a sociomaterial study of computer game development
Panourgias, Nikiforos S.; Nandhakumar, Joe; Scarbrough, … - In: Technological forecasting & social change : an … 83 (2014), pp. 111-126
Persistent link: https://www.econbiz.de/10010405619
Saved in:
Cover Image
Entertainment Curvature - When Social Bothersome of Computer Games Will Cross Acceptable Level?
Klimczuk, Andrzej - Volkswirtschaftliche Fakultät, … - 2006
Computer games (video games) are becoming increasingly popular way to relax, or even to maintain social relationships …
Persistent link: https://www.econbiz.de/10009422090
Saved in:
  • First
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Next
  • Last
A service of the
zbw
  • Sitemap
  • Plain language
  • Accessibility
  • Contact us
  • Imprint
  • Privacy

Loading...