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  • Search: subject:"Computer games"
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Year of publication
Subject
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Computerspiel 21 Computer games 17 computer games 16 Video game 15 Game theory 11 Spieltheorie 11 Computer Games 7 Internet 4 Application Software Packages (excl. Computer Games) 3 Computer games industry 3 Computer games--Social aspects. 3 Computerized method 3 Computerunterstützung 3 Consumer behaviour 3 Innovation 3 Internet marketing 3 Networking and Communications 3 Online-Marketing 3 Taiwan 3 gamification 3 Advertising 2 Advertising effects 2 Aufsatzsammlung 2 Australia 2 CSR reporting 2 Computerspieleindustrie 2 Customer integration 2 E-commerce 2 Electronic Commerce 2 Entrepreneurship 2 Generation Y 2 Human capital 2 ICT industry 2 Konsumentenverhalten 2 Kundenintegration 2 Mathematics 2 Organizational structure 2 Phases of growth 2 Polish social media users 2 Technological change 2
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Online availability
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Undetermined 21 Free 20 CC license 2
Type of publication
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Article 43 Book / Working Paper 13
Type of publication (narrower categories)
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Article in journal 18 Aufsatz in Zeitschrift 18 research-article 5 Article 1 Aufsatzsammlung 1 Congress Report 1 case-report 1
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Language
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English 49 Undetermined 6 German 1
Author
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Xiang, Yang 3 Zhou, Wanlei 3 Claussen, Jörg 2 Essling, Christian 2 Kasurinen, Jussi 2 Kretschmer, Tobias 2 Nandhakumar, Joe 2 Paliszkiewicz, Joanna 2 Panourgias, Nikiforos S. 2 Ratiu, Bogdan Alexandru 2 Scarbrough, Harry 2 Smolander, Kari 2 Vanhala, Erno 2 Yong, Su-Ting 2 Adams, Deanne M. 1 Akpınar, Ayhan 1 Al-Rawashdeh, Baker 1 Alhasanat, Mahmoud B. 1 Alshamaileh, Mohammed 1 Altarawneh, Ghada 1 BORCHARD, Jill 1 BRAND, Jeffrey E. 1 Bezalel Gavish 1 Bhuiyan, Touhid 1 Biercewicz, Konrad 1 Borawska, Anna 1 Borawski, Mariusz 1 Brooks, Leroy D. 1 Bryceson, K. P. 1 Bryceson, Kim 1 Camm, Sarah C. 1 Carr, Diane 1 Cesare, Silvio 1 Champion, Katherine 1 Chan, Andy Tak-Yee 1 Chen, Rocky Peng 1 Chmielarz, Witold Stefan 1 Coyle, David 1 DAVARAKIS, Costas 1 Davis, Robert 1
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Institution
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DRUID, Copenhagen Business School, Department of Industrial Economics and Strategy/Aalborg University, Department of Business Studies 1 Volkswirtschaftliche Fakultät, Ludwig-Maximilians-Universität München 1
Published in...
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Communications & Strategies 2 European research studies 2 International Journal of Game-Based Learning (IJGBL) 2 Research policy : policy, management and economic studies of science, technology and innovation 2 Annales Universitatis Mariae Curie-Skłodowska 1 DRUID Working Papers 1 Foresight and STI governance : journal of the National Research University - Higher School of Economics 1 Group decision and negotiation 1 Human Resource Management International Digest 1 Information systems research : ISR 1 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 International Journal of Information and Communication Technology Education (IJICTE) 1 International Journal of Technology and Human Interaction (IJTHI) 1 International Journal of Virtual and Augmented Reality (IJVAR) 1 International Journal of Virtual and Personal Learning Environments (IJVPLE) 1 International journal of electronic marketing and retailing : IJEMR 1 International journal of sport finance 1 Journal of Accounting and Management Information Systems (JAMIS) 1 Journal of Advances in Management Research 1 Journal of Money Laundering Control 1 Journal of Social Sciences (COES&RJ-JSS) 1 Journal of Strategy and Management 1 Journal of accounting & management information systems : JAMIS 1 Journal of advances in management research : JAMR 1 Journal of consumer research : JCR ; an interdisciplinary bimonthly 1 Journal of marketing management : MM 1 MPRA Paper 1 Online Information Review 1 Organization studies : an international multidisciplinary journal devoted to the study of organizations, organizing, and the organized in and between societies 1 Problems and perspectives in management : PPM ; international research journal 1 Psychology & marketing 1 Research Policy 1 Technological forecasting & social change : an international journal 1 Young Consumers 1 Бизнес в законе. Экономико-юридический журнал 1
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Source
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ECONIS (ZBW) 19 Other ZBW resources 13 USB Cologne (EcoSocSci) 8 RePEc 7 BASE 6 EconStor 3
Showing 41 - 50 of 56
Did you mean: subject:"Computer game" (1,929 results)
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Does game self‐congruity increase usage and purchase?
Davis, Robert; Lang, Bodo - In: Young Consumers 14 (2013) 1, pp. 52-66
Purpose – The aim of this paper is to measure the empirical relationship between self‐congruity and game usage and purchase. This is important because it highlights that games affect self concept and the symbolic value that can be obtained from the game. It is aimed to implement this study...
Persistent link: https://www.econbiz.de/10015044324
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Deception in video games: examining varieties of griefing
Rubin, Victoria L.; Camm, Sarah C. - In: Online Information Review 37 (2013) 3, pp. 369-387
Purpose – Though not new to online gamers, griefing – an act of play intended to cause grief to game players – is fairly understudied in LIS scholarship. The purpose of this paper is to expand the inventory of griefing varieties, consider their deceptive elements and examine attitudes...
Persistent link: https://www.econbiz.de/10014967089
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From knowing it to "getting it" : envisioning practices in computer games development
Nandhakumar, Joe; Panourgias, Nikiforos S.; Scarbrough, … - In: Information systems research : ISR 24 (2013) 4, pp. 933-955
Persistent link: https://www.econbiz.de/10010229002
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Electronic sports : a new marketing landscape of the experience economy
Seo, Yuri - In: Journal of marketing management : MM 29 (2013) 13/14, pp. 1542-1560
Persistent link: https://www.econbiz.de/10010230076
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VAG: A game of agribusiness supply chain strategy
Bryceson, Kim - 2005
VAG is a prototype animated, interactive, three-dimensional virtual environment model of a supply chain in the agribusiness sector and has been developed as a CD-based game of strategy. Users (players) have to both create their supply chain by choosing the components that make it up, and then...
Persistent link: https://www.econbiz.de/10009448333
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Are the financial transactions conducted inside virtual environments truly anonymous? : An experimental research from an Australian perspective
Irwin, Angela S.M.; Slay, Jill; Raymond Choo, Kim‐Kwang; … - In: Journal of Money Laundering Control 16 (2012) 1, pp. 6-40
Purpose – The purpose of this paper is to examine the identity and payment method verification procedures implemented by a number of popular massively multiplayer online games (MMOGs) and online financial service providers (OFSPs) to determine if the systems they currently have in place are...
Persistent link: https://www.econbiz.de/10014886307
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Marriott targets millennials through social‐media game : Potential employees experience the thrills and spills of kitchen work
In: Human Resource Management International Digest 19 (2011) 7, pp. 9-11
Purpose – The aim is to describe an employee‐engagement social‐media game that is helping to make Marriott Group a less forbidding place for local people from developing countries to apply to work. Design/methodology/approach – The article explains the background to the development of...
Persistent link: https://www.econbiz.de/10014752617
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Game frame : using games as a strategy for success
Dignan, Aaron - 2011 - 1. ed.
Persistent link: https://www.econbiz.de/10009354401
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Games and gaming : an introduction to new media
Hjorth, Larissa - 2011
Persistent link: https://www.econbiz.de/10008828002
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Reality is broken : why games make us better and how they can change the world
McGonigal, Jane - 2011
Persistent link: https://www.econbiz.de/10008845884
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