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  • Search: subject:"Computer-Assisted Language Learning"
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Year of publication
Subject
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CALL 3 Computer Assisted Language Learning (CALL) 3 Computer-Assisted Language Learning (CALL) 3 Computer-Assisted Language Learning 2 E-Learning 2 E-learning 2 EFL 2 Edutainment 2 Language 2 Learning 2 Lernen 2 SLA 2 Sprache 2 Audio book 1 Beijing Foreign Studies University 1 CT 1 Children 1 China 1 China EFL 1 Communication 1 Computer Assisted Language Learning 1 Computer Language Lab (CLL) 1 Computer-Based Training 1 Computer-assisted Language Learning 1 Computer-assisted language learning 1 Computerized method 1 Computerunterstützung 1 EFL Writing 1 Electronic Book 1 Encyclopedia 1 Englisch (Sprache) 1 English (Language) 1 English language Teaching 1 English-as-a-foreign-language 1 Foreign Language Pedagogy 1 Foreign language 1 Fremdsprache 1 Game-Based Language Learning 1 Game-Enhanced FL Study 1 Graphing calculator 1
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Online availability
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Undetermined 10 Free 1
Type of publication
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Article 13
Type of publication (narrower categories)
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Article in journal 2 Aufsatz in Zeitschrift 2
Language
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English 11 Undetermined 2
Author
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Aksoy, Hasan 1 Alotumi, Mohialdeen 1 Aurel, Serb 1 Comez, Rasim 1 Dalton, Gene 1 Devitt, Ann 1 Guan, Lin 1 Jiang, Yaoyi 1 Levy, Mike 1 Lewis, Tim 1 Li, Chenxi (Cecilia) 1 Mesgar, Mitra 1 Shintaku, Kayo 1 Srebnaja, Jekaterina 1 Tafazoli, Dara 1 Urun, Mehmet Fatih 1 Weng, Xiaojing 1 Wong, Gary Ka-Wai 1 Wu, Chia-Pei 1 Xie, Haoran 1 Zhao, Jinjing 1
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Published in...
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International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) 4 International Journal of Game-Based Learning (IJGBL) 2 International Journal of Knowledge Society Research (IJKSR) 1 International Journal of Online Pedagogy and Course Design (IJOPCD) 1 International Journal of Virtual and Personal Learning Environments (IJVPLE) 1 International journal of information technology and management : IJITM 1 International journal of services and standards 1 Knowledge Horizons - Economics 1
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Source
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Other ZBW resources 9 ECONIS (ZBW) 2 BASE 1 RePEc 1
Showing 1 - 10 of 13
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The Effect of CALL-Based Instruction on Students' Score Attainment on the TOEFL iBT in a Yemeni Context
Alotumi, Mohialdeen - In: International Journal of Computer-Assisted Language … 8 (2018) 1, pp. 50-64
This article is an action research of quasi-experimental nature. It aims at investigating the effect of CALL-based instruction on Yemeni students' score attainment on the TOEFL iBT. The sample of study consisted of 30 adult students randomly assigned to experimental and control groups. Data was...
Persistent link: https://www.econbiz.de/10012043454
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Online Metacognitive Reading Strategies by Internal and External Locus of Control
Mesgar, Mitra; Tafazoli, Dara - In: International Journal of Virtual and Personal Learning … 8 (2018) 1, pp. 38-50
This quantitative study focuses on online metacognitive reading strategies used by 39 Iranian postgraduate students with internal and external locus of control. The students were selected through locus of control questionnaire and it is followed by OSORS questionnaire to measure online...
Persistent link: https://www.econbiz.de/10012048611
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L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations
Zhao, Jinjing - In: International Journal of Computer-Assisted Language … 6 (2016) 4, pp. 1-17
This paper examines L2 learner variations in the context of massively multiplayer online games (MMOGs). MMOGs have gained much attention among CALL researchers because this particular game genre is perceived to promote informal, contextualized interaction in a learner's target language,...
Persistent link: https://www.econbiz.de/10012043426
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The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning
Shintaku, Kayo - In: International Journal of Computer-Assisted Language … 6 (2016) 4, pp. 36-55
Commercial off-the-shelf, or vernacular digital games have been studied in foreign language (FL) pedagogy. However, few have examined how a game design interacts with pedagogical mediation. This study explores the interplay of game design and pedagogical mediation for learners of Japanese....
Persistent link: https://www.econbiz.de/10012043428
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Gaeilge Gaming: Assessing how games can help children to learn Irish
Dalton, Gene; Devitt, Ann - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 4, pp. 22-38
In the 2011 census almost one in three Irish teenagers claimed to be unable to speak Irish (Central Statistics Office, Ireland, 2012), despite the language being taught daily in school. The challenges facing the Irish language in schools are complex and multifaceted. The research reported here...
Persistent link: https://www.econbiz.de/10012044880
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Bridging the Web: WebQuests in Writing Classrooms
Wu, Chia-Pei - In: International Journal of Online Pedagogy and Course … 6 (2016) 3, pp. 26-38
In this study, 60 students of an EFL writing course participated in a semester-long WebQuest authoring activity. This activity is designed for students to improve their English learning reading and writing skills in the process of WebQuest creation. The study discussed the use of the Internet...
Persistent link: https://www.econbiz.de/10012046856
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Using multimedia computer-assisted language learning to promote oral interaction for Chinese learners
Jiang, Yaoyi; Guan, Lin - In: International journal of information technology and … 13 (2014) 1, pp. 72-82
Persistent link: https://www.econbiz.de/10010405022
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Negotiation for Meaning Routines in Audio SCMC Interactions: An Expanded Framework
Li, Chenxi (Cecilia); Lewis, Tim - In: International Journal of Computer-Assisted Language … 8 (2018) 3, pp. 50-72
Negotiation for meaning, in response to instances of non-understanding, plays an important role in SLA. Meaning negotiation routines in face-to-face classroom interactions have been identified by Varonis and Gass. Smith expands the model to adapt it to text chat CMC environments. In the past...
Persistent link: https://www.econbiz.de/10012043463
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Guiding principles of visual-based programming for children's language learning
Weng, Xiaojing; Xie, Haoran; Wong, Gary Ka-Wai - In: International journal of services and standards 12 (2018) 3/4, pp. 275-292
Persistent link: https://www.econbiz.de/10012106526
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Supporting Foreign Language Vocabulary Learning Through Kinect-Based Gaming
Aksoy, Hasan; Comez, Rasim; Urun, Mehmet Fatih - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 1, pp. 20-35
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy's Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the...
Persistent link: https://www.econbiz.de/10012044886
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