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  • Search: subject:"Game Based Learning"
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Year of publication
Subject
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Game-based learning 9 E-Learning 6 E-learning 6 Students 5 Studierende 5 Learning 4 Lernen 4 Education 3 Game-based Learning 3 game-based learning 3 Betriebswirtschaftsstudium 2 Computerspiel 2 Curriculum 2 Gamification 2 Graduate business education 2 Higher education institution 2 Hochschule 2 Learning method 2 Learning process 2 Lehrplan 2 Lernmethode 2 Lernprozess 2 Project management 2 Projektmanagement 2 Video game 2 correct medication use 2 health literacy 2 technology acceptance model 2 ARCS motivation model 1 Accounting 1 Action inquiry 1 Action research 1 Active methodologies 1 Advertising 1 Art infusion 1 Ausbildung 1 Bargaining theory 1 Behavioral theory of negotiations 1 Bildung 1 Business Process Change 1
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Online availability
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Free 16 CC license 5
Type of publication
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Article 13 Book / Working Paper 3
Type of publication (narrower categories)
All
Article in journal 7 Aufsatz in Zeitschrift 7 Graue Literatur 3 Non-commercial literature 3 Hochschulschrift 2 Arbeitspapier 1 Article 1 Aufsatz im Buch 1 Aufsatzsammlung 1 Book section 1 Conference paper 1 Konferenzbeitrag 1 Working Paper 1 research-article 1
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Language
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English 12 Undetermined 3 German 2
Author
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Jääskä, Elina 2 Aaltonen, Kirsi 1 Aytug, Zeynep 1 Baras, Ioannis 1 Burlacu de Paoli, Irina 1 Chao, Tseng-Wei 1 Chen, Chih-Jou 1 Costa, Gonçalo 1 Fernandes, Silvia 1 Förster, Manuel 1 Galindo-Durán, Alejandro 1 Hsu, Yu-Chiung 1 Hsu, Yu-chiung 1 Juan, Yi-Kai 1 Karagiorgou, Eleftheria 1 Kauppila, Osmo 1 Kikot, Tatiana 1 Krcmar, Helmut 1 Kujala, Jaakko 1 Kurisu, Kiyo 1 Lawter, Leanna 1 Lehtinen, Jere 1 Lin, Chinho 1 Lin, Sung-Chiang 1 Löffler, Alexander Friedrich 1 Malan, Marelize 1 Moriguchi, Yūichi 1 Nakatani, Jun 1 Okabe, Hiroki 1 Pešec, Bruno 1 Platz, Liane 1 Rua, Tuvana 1 Ruiz-Real, José Luis 1 Shiue, Ya-Ming 1 Shiue, Ya-ming 1 Spachos, Vasileios 1 Uribe-Toril, Juan 1 Van Dyke, Vanessa 1 Wu, Ju-Chuan 1 Águas, Paulo 1
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Institution
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ToKnowPress 1 Universität Konstanz 1
Published in...
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Project leadership and society 2 Cleaner and responsible consumption 1 Disruptions, Diversity, and Ethics in Marketing : First International Conference on Advanced Marketing Practice (ICoAMP), Almeria, Spain, April 18-19, 2024 1 Human Capital without Borders: Knowledge and Learning for Quality of Life; Proceedings of the Management, Knowledge and Learning International Conference 2014 1 International Journal of Lean Six Sigma 1 International Journal of Management, Economics and Social Sciences (IJMESS) 1 International journal of management, economics and social sciences : IJMESS 1 Journal of Spatial and Organizational Dynamics 1 Journal of economic and financial sciences : JEF 1 MIBES transactions : international journal ; publication of research papers on management, business & economic systems 1 Organization management journal : official journal of the Eastern Academy of Management 1 Sustainability 1 Working paper series / United Nations University, UNU-MERIT 1
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Source
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ECONIS (ZBW) 11 RePEc 3 EconStor 1 Other ZBW resources 1
Showing 1 - 10 of 16
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Game-based learning through the use of artwork images : influence on the perception of a product
Galindo-Durán, Alejandro; Uribe-Toril, Juan; … - In: Disruptions, Diversity, and Ethics in Marketing : First …, (pp. 75-97). 2025
Persistent link: https://www.econbiz.de/10015117939
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Game-based learning and students' motivation in project management education
Jääskä, Elina; Lehtinen, Jere; Kujala, Jaakko; … - In: Project leadership and society 3 (2022), pp. 1-13
Research on game-based learning (GBL) methods shows that they may increase students' motivation and learning in the … project management phenomena. Our findings indicate that game-based learning solutions can be used to motivate students and to …
Persistent link: https://www.econbiz.de/10014284759
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Transition from information and communications technology to educational technologies and game-based learning in the Republic of Moldova : the case of the Mobility Era Game
Burlacu de Paoli, Irina - 2024
Persistent link: https://www.econbiz.de/10015371416
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NegotioPoly: a holistic gaming approach to negotiation teaching
Rua, Tuvana; Aytug, Zeynep; Lawter, Leanna - In: Organization management journal : official journal of … 19 (2022) 4, pp. 143-154
Purpose Based on Behavioral Theory of Negotiations (Walton & McKersie, 1965), the purpose of this paper is to discuss the existing gap between negotiation theory and pedagogy and presents an experiential teaching tool that closes this gap. The tool is a 'serious game' (Abt, 1975) that reinforces...
Persistent link: https://www.econbiz.de/10013350578
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Spielbasierte Förderung von Financial Literacy im Wirtschaftsunterricht
Platz, Liane - 2022
Persistent link: https://www.econbiz.de/10013375245
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Teachers' experiences of using game-based learning methods in project management higher education
Jääskä, Elina; Aaltonen, Kirsi - In: Project leadership and society 3 (2022), pp. 1-12
The benefits and challenges of using game-based learning (GBL) methods in project management higher education have not …
Persistent link: https://www.econbiz.de/10014284659
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Improving the impact of remote Playing Lean workshops through action inquiry and critical reflexivity
Pešec, Bruno - In: International Journal of Lean Six Sigma 14 (2022) 6, pp. 1144-1167
Purpose The purpose of this study is to share how the learning impact of a remote workshop was improved through action research practices, especially action inquiry and critical reflexivity. Design/methodology/approach Research design detailed herein consists of one complete cycle of action and...
Persistent link: https://www.econbiz.de/10014782693
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Perceived pervasive skills acquired through educational games in an accounting undergraduate degree
Malan, Marelize; Van Dyke, Vanessa - In: Journal of economic and financial sciences : JEF 14 (2021) 1, pp. 1-10
Persistent link: https://www.econbiz.de/10012584408
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Praxisorientierte Ausbildung in der Wirtschaftsinformatik : ein Planspiel zur Lehre von Geschäftsprozessveränderungen
Löffler, Alexander Friedrich - 2021
Persistent link: https://www.econbiz.de/10012818960
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Development of board game to encourage life cycle thinking, and trial with university students in Japan
Kurisu, Kiyo; Okabe, Hiroki; Nakatani, Jun; Moriguchi, … - In: Cleaner and responsible consumption 3 (2021), pp. 1-16
A key aspect of encouraging people's awareness about carbon dioxide (CO2) emissions associated with various products is penetration of life cycle thinking (LCT). LCT is not a simple concept and should be connected with daily behaviors; it is important to learn LCT not only in primary but also in...
Persistent link: https://www.econbiz.de/10014226760
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