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  • Search: subject:"Game Based Learning"
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Year of publication
Subject
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Game-based learning 24 Game-Based Learning 19 E-Learning 17 E-learning 17 Learning 14 Lernen 13 game-based learning 12 Learning process 11 Lernprozess 11 Computerspiel 10 Students 10 Studierende 10 Video game 10 Game theory 8 Spieltheorie 8 Game Based Learning 6 Game-based Learning 6 Gamification 6 Learning method 6 Learning organization 6 Lernende Organisation 6 Lernmethode 6 Betriebswirtschaftsstudium 4 Digital Game-Based Learning 4 Education 4 Educational Games 4 Graduate business education 4 Motivation 4 Project management 4 Accounting 3 Case Study 3 Educational games 3 Führungskräfteentwicklung 3 Higher education 3 Higher education institution 3 Hochschule 3 Innovation 3 Leadership development 3 Lieferkette 3 Projektmanagement 3
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Online availability
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Undetermined 57 Free 16 CC license 5
Type of publication
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Article 71 Book / Working Paper 5
Type of publication (narrower categories)
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Article in journal 27 Aufsatz in Zeitschrift 27 research-article 5 Aufsatz im Buch 4 Book section 4 Graue Literatur 3 Non-commercial literature 3 Hochschulschrift 2 Arbeitspapier 1 Article 1 Aufsatzsammlung 1 Conference paper 1 Konferenzbeitrag 1 Working Paper 1 viewpoint 1
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Language
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English 69 German 5 Undetermined 3
Author
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Glasserman, Leonardo David 2 Jääskä, Elina 2 Pacheco-Velazquez, Ernesto 2 Ralston, Ryan 2 Rodés Paragarino, Virginia 2 Sugahara, Satoshi 2 Aaltonen, Kirsi 1 Abtahi, Amir-Reza 1 Agarwal, Anuja 1 Alvandkoohi, Saeed 1 An, Yun-Jo 1 Angaliswaran Kumar 1 Arnab, Sylvester 1 Arroteia, Nuno 1 Arroyo, Martina Carlos 1 Au, Cheuk Hang 1 Aytug, Zeynep 1 Bajko, Rob 1 Ballance, Chanin 1 Barab, Sasha 1 Baras, Ioannis 1 Barnard, Dan 1 Barnes, Michael 1 Bayraktar, Duygu Mutlu 1 Bellamy-Woods, Tyrone 1 Bilancini, Ennio 1 Black, Jessica E. 1 Blesa, Andreu 1 Boncinelli, Leonardo 1 Bonn, Benjamin 1 Boss, Julian A. 1 Brauner, Philipp 1 Burlacu de Paoli, Irina 1 Calza-Perez, Mauro 1 Cao, Li 1 Carlos Arroyo, Martina 1 Cecena, Javier Elizondo 1 Chan, Chung-Shing 1 Chao, Tseng-Wei 1 Chen, Chih-Jou 1
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Institution
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ToKnowPress 1 Universität Konstanz 1
Published in...
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International Journal of Game-Based Learning (IJGBL) 22 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 Industrial and Commercial Training 2 Journal of accounting education 2 Journal of education for business 2 Neo-simulation and gaming toward active learning 2 Project leadership and society 2 The international journal of management education 2 Business education & accreditation : BEA 1 Cleaner and responsible consumption 1 Data Technologies and Applications 1 Disruptions, Diversity, and Ethics in Marketing : First International Conference on Advanced Marketing Practice (ICoAMP), Almeria, Spain, April 18-19, 2024 1 Ecological economics : the transdisciplinary journal of the International Society for Ecological Economics 1 HMD : Praxis der Wirtschaftsinformatik 1 Handbook of research on technology applications for effective customer engagement 1 Human Capital without Borders: Knowledge and Learning for Quality of Life; Proceedings of the Management, Knowledge and Learning International Conference 2014 1 Information & Computer Security 1 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 1 International Journal of Digital Literacy and Digital Competence (IJDLDC) 1 International Journal of Lean Six Sigma 1 International Journal of Management, Economics and Social Sciences (IJMESS) 1 International Journal of Mobile and Blended Learning (IJMBL) 1 International Journal of Online Pedagogy and Course Design (IJOPCD) 1 International Journal of Technology and Human Interaction (IJTHI) 1 International journal of learning and change : IJLC 1 International journal of management, economics and social sciences : IJMESS 1 Issues in accounting education 1 Journal for international business and entrepreneurship development 1 Journal of International Education in Business 1 Journal of Spatial and Organizational Dynamics 1 Journal of business research : JBR 1 Journal of economic and financial sciences : JEF 1 Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS 1 Journal of international education in business : JIEB 1 Journal of teaching in international business 1 MIBES transactions : international journal ; publication of research papers on management, business & economic systems 1 Organization management journal : official journal of the Eastern Academy of Management 1 Project management journal 1 Psychology & marketing 1 Quality management journal : QMJ 1
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Source
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ECONIS (ZBW) 36 Other ZBW resources 36 RePEc 3 EconStor 1
Showing 51 - 60 of 76
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We are the Game Changers: An Open Gaming Literacy Programme
Arnab, Sylvester; Morini, Luca; Green, Kate; Masters, Alex - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 3, pp. 51-62
This paper discusses the first iteration of Game Changers Programme hosted by Coventry University's Disruptive Media Learning Lab (DMLL), an open game design initiative. The Programme had the goal of facilitating new models of teaching and learning, new practices in cross-faculty...
Persistent link: https://www.econbiz.de/10012044897
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Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour
Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 3, pp. 63-73
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics … model will then be applied to create a game based learning experience with the goal of teaching some of the aspects of using …-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based …
Persistent link: https://www.econbiz.de/10012044898
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Playing Against the Game
Remmele, Bernd - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 3, pp. 74-82
The paper first outlines a differentiation of play/game-motivations that include ‘negative' attitudes against the play/game itself like cheating or spoilsporting. This problem is of particular importance in concern of learning games because they are not ‘played' for themselves – at least...
Persistent link: https://www.econbiz.de/10012044899
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Case Study 2: Using Games Based on Giant Dice and Time Restrictions to Enable Creativity When Teaching Artistic or Creative Subjects
Barnard, Dan - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 3, pp. 87-92
This case study draws on some experiments I have been doing in the use of dice in the ideas generation phase of a creative project. It draws on workshops I have run with creative technology students at Goldsmiths, with a range of adults at the Counterplay Conference in Aarhus (Denmark) and the...
Persistent link: https://www.econbiz.de/10012044901
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Case Study 4: Using Game-Based Learning for Induction
Javaid, Osman - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 3, pp. 98-100
This case study tracks the development of a digital induction resource implementing game elements that focuses on the first two stages of Gilly Salmon's Five Stage Model, namely ‘access and motivation' and ‘online socialisation' (Salmon, 2011). In the summer of 2016, a prototype was...
Persistent link: https://www.econbiz.de/10012044903
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Game-Based Learning and Information Literacy: A Randomized Controlled Trial to Determine the Efficacy of Two Information Literacy Learning Experiences
Wilson, Scott Neal; Engler, Caroline E.; Black, Jessica E. - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 1-21
In the 21st century, students have access to a plethora of information. As such, the skills required to access and effectively sort through this information (information literacy skills) become ever more important for success in both academic and non-academic settings. This study sought to...
Persistent link: https://www.econbiz.de/10012044904
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Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement
Seaborn, Katie; Fels, Deborah I.; Bajko, Rob; Hodson, … - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 22-49
Gamification, or the use of game elements in non-game contexts, has become a popular and increasingly accepted method of engaging learners in educational settings. However, there have been few comparisons of different kinds of courses and students, particularly in terms of discipline and...
Persistent link: https://www.econbiz.de/10012044905
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Examining the Characteristics of Digital Learning Games Designed by In-service Teachers
An, Yun-Jo; Cao, Li - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 73-85
In order to better understand teachers' perspectives on the design and development of digital game-based learning … explored how game design and peer critique activities influenced their perceptions of digital game-based learning environments … immersive game-based learning environments where players are required to use higher order thinking and real-world skills as well …
Persistent link: https://www.econbiz.de/10012044907
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Educational Games to Support Caring and Compassion Among Youth: A Design Narrative
Siyahhan, Sinem; Ingram-Goble, Adam A.; Barab, Sasha; … - In: International Journal of Gaming and Computer-Mediated … 9 (2017) 1, pp. 61-76
In this paper, the authors argue that video games offer unique and pervasive opportunities for children to develop social dispositions that are necessary to succeed in the 21st century. To this end, they discuss the design of TavCats—a virtual role-playing game that aimed to engage children...
Persistent link: https://www.econbiz.de/10012044965
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Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education
Rowe, Jonathan P.; Lobene, Eleni V.; Mott, Bradford W.; … - In: International Journal of Gaming and Computer-Mediated … 9 (2017) 3, pp. 96-113
expanding the range of educational contexts where game-based learning environments can be deployed, including informal settings … designing game-based learning exhibits that address the distinctive design challenges presented by museum settings. …
Persistent link: https://www.econbiz.de/10012044973
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