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  • Search: subject:"Game Based Learning"
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Year of publication
Subject
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Game-based learning 24 Game-Based Learning 19 E-Learning 17 E-learning 17 Learning 14 Lernen 13 game-based learning 12 Learning process 11 Lernprozess 11 Computerspiel 10 Students 10 Studierende 10 Video game 10 Game theory 8 Spieltheorie 8 Game Based Learning 6 Game-based Learning 6 Gamification 6 Learning method 6 Learning organization 6 Lernende Organisation 6 Lernmethode 6 Betriebswirtschaftsstudium 4 Digital Game-Based Learning 4 Education 4 Educational Games 4 Graduate business education 4 Motivation 4 Project management 4 Accounting 3 Case Study 3 Educational games 3 Führungskräfteentwicklung 3 Higher education 3 Higher education institution 3 Hochschule 3 Innovation 3 Leadership development 3 Lieferkette 3 Projektmanagement 3
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Online availability
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Undetermined 57 Free 16 CC license 5
Type of publication
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Article 71 Book / Working Paper 5
Type of publication (narrower categories)
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Article in journal 27 Aufsatz in Zeitschrift 27 research-article 5 Aufsatz im Buch 4 Book section 4 Graue Literatur 3 Non-commercial literature 3 Hochschulschrift 2 Arbeitspapier 1 Article 1 Aufsatzsammlung 1 Conference paper 1 Konferenzbeitrag 1 Working Paper 1 viewpoint 1
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Language
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English 69 German 5 Undetermined 3
Author
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Glasserman, Leonardo David 2 Jääskä, Elina 2 Pacheco-Velazquez, Ernesto 2 Ralston, Ryan 2 Rodés Paragarino, Virginia 2 Sugahara, Satoshi 2 Aaltonen, Kirsi 1 Abtahi, Amir-Reza 1 Agarwal, Anuja 1 Alvandkoohi, Saeed 1 An, Yun-Jo 1 Angaliswaran Kumar 1 Arnab, Sylvester 1 Arroteia, Nuno 1 Arroyo, Martina Carlos 1 Au, Cheuk Hang 1 Aytug, Zeynep 1 Bajko, Rob 1 Ballance, Chanin 1 Barab, Sasha 1 Baras, Ioannis 1 Barnard, Dan 1 Barnes, Michael 1 Bayraktar, Duygu Mutlu 1 Bellamy-Woods, Tyrone 1 Bilancini, Ennio 1 Black, Jessica E. 1 Blesa, Andreu 1 Boncinelli, Leonardo 1 Bonn, Benjamin 1 Boss, Julian A. 1 Brauner, Philipp 1 Burlacu de Paoli, Irina 1 Calza-Perez, Mauro 1 Cao, Li 1 Carlos Arroyo, Martina 1 Cecena, Javier Elizondo 1 Chan, Chung-Shing 1 Chao, Tseng-Wei 1 Chen, Chih-Jou 1
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Institution
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ToKnowPress 1 Universität Konstanz 1
Published in...
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International Journal of Game-Based Learning (IJGBL) 22 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 Industrial and Commercial Training 2 Journal of accounting education 2 Journal of education for business 2 Neo-simulation and gaming toward active learning 2 Project leadership and society 2 The international journal of management education 2 Business education & accreditation : BEA 1 Cleaner and responsible consumption 1 Data Technologies and Applications 1 Disruptions, Diversity, and Ethics in Marketing : First International Conference on Advanced Marketing Practice (ICoAMP), Almeria, Spain, April 18-19, 2024 1 Ecological economics : the transdisciplinary journal of the International Society for Ecological Economics 1 HMD : Praxis der Wirtschaftsinformatik 1 Handbook of research on technology applications for effective customer engagement 1 Human Capital without Borders: Knowledge and Learning for Quality of Life; Proceedings of the Management, Knowledge and Learning International Conference 2014 1 Information & Computer Security 1 Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group 1 International Journal of Digital Literacy and Digital Competence (IJDLDC) 1 International Journal of Lean Six Sigma 1 International Journal of Management, Economics and Social Sciences (IJMESS) 1 International Journal of Mobile and Blended Learning (IJMBL) 1 International Journal of Online Pedagogy and Course Design (IJOPCD) 1 International Journal of Technology and Human Interaction (IJTHI) 1 International journal of learning and change : IJLC 1 International journal of management, economics and social sciences : IJMESS 1 Issues in accounting education 1 Journal for international business and entrepreneurship development 1 Journal of International Education in Business 1 Journal of Spatial and Organizational Dynamics 1 Journal of business research : JBR 1 Journal of economic and financial sciences : JEF 1 Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS 1 Journal of international education in business : JIEB 1 Journal of teaching in international business 1 MIBES transactions : international journal ; publication of research papers on management, business & economic systems 1 Organization management journal : official journal of the Eastern Academy of Management 1 Project management journal 1 Psychology & marketing 1 Quality management journal : QMJ 1
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Source
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ECONIS (ZBW) 36 Other ZBW resources 36 RePEc 3 EconStor 1
Showing 61 - 70 of 76
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The Impact of Experiencing a Mobile Game on Teachers' Attitudes Towards Mobile Learning
Meishar-Tal, Hagit; Ronen, Miky - In: International Journal of Mobile and Blended Learning (IJMBL) 9 (2017) 4, pp. 21-32
This paper describes a workshop held as part of preparations for a large scale implementation of a mobile game designed to support learning of the topic “my hometown”. The study reveals teachers' attitudes towards the incorporation of smartphones in teaching and learning in school and...
Persistent link: https://www.econbiz.de/10012046421
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Collaborative Game-Based Learning with Motion-Sensing Technology: Analyzing Students' Motivation, Attention, and Relaxation Levels
Hung, Cheng-Yu; Lin, Yu-Ren; Huang, Kai-Yi; Yu, Pao-Ta; … - In: International Journal of Online Pedagogy and Course … 7 (2017) 4, pp. 53-64
The purpose of this study was to compare the influence of a single-player game with that of a collaborative game on students' motivation, attention levels, and relaxation levels in a motion-sensing learning environment. Participants were 20 college students in a higher education institution in...
Persistent link: https://www.econbiz.de/10012046882
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Recognizing Similarities and Differences Between Print and Digital Literacy in Education
Harvey, Miles M. - In: International Journal of Digital Literacy and Digital … 7 (2016) 4, pp. 1-16
This article focuses on recognizing similarities and differences between print and digital literacy in the field of education since the 1980's. The author found that many books and peer-reviewed articles agreed that both forms of literacy are social constructions of thought used to help humans...
Persistent link: https://www.econbiz.de/10012044071
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An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education
Wiggins, Bradley E - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 1, pp. 18-29
This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study … emerging from the game-based learning and gamification literature. It was distributed to communication faculty at public …
Persistent link: https://www.econbiz.de/10012044868
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Designing and Deploying 3D Collaborative Games in Education
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, … - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 1, pp. 43-57
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games...
Persistent link: https://www.econbiz.de/10012044870
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Learning in Discussion Forums: An Analysis of Knowledge Construction in a Gaming Affinity Space
Davis, Don; Marone, Vittorio - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 3, pp. 1-17
In the learning sciences and game studies communities, there has been an increasing interest in the potential of game-related “paratexts” and “surrounds” in supporting learning, such as online discussion forums and gaming affinity spaces. While there have been studies identifying how...
Persistent link: https://www.econbiz.de/10012044875
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Digital Gesture-Based Games: An Evolving Classroom
McNamara, Alison - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 4, pp. 52-72
classroom environments are provided based upon the research for mathematics educators and practitioners of game-based learning …
Persistent link: https://www.econbiz.de/10012044882
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Towards a Conceptual Framework of GBL Design for Engagement and Learning of Curriculum-based Content
Felicia, Patrick; Jabbar, Azita Iliya Abdul - In: International Journal of Game-Based Learning (IJGBL) 6 (2016) 4, pp. 87-108
This paper aims to show best practices of GBL design for engagement. It intends to show how teachers can implement GBL in a collaborative, comprehensive and systematic way, in the classrooms, and probably outside the classrooms, based on empirical evidence and theoretical framework designed...
Persistent link: https://www.econbiz.de/10012044884
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Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding
Wilson, Scott N.; Elizondo, Javier; Ralston, Ryan; Lee, … - In: International Journal of Gaming and Computer-Mediated … 8 (2016) 1, pp. 13-27
This study has two goals: First, to investigate the effectiveness of using a digital game to teach undergraduate-level calculus in terms of improving task immersion, sense of control, calculation skills, and conceptual understanding. Second, to investigate how feedback and visual manipulation...
Persistent link: https://www.econbiz.de/10012044947
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Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration
Shah, Mamta; Foster, Aroutis - In: International Journal of Gaming and Computer-Mediated … 8 (2016) 3, pp. 39-58
identity change through projective reflection using Game Network Analysis (GaNA). GaNA is an ecological game-based learning …
Persistent link: https://www.econbiz.de/10012044956
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