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  • Search: subject:"Game Design"
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Year of publication
Subject
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Game Design 18 Game Studies 12 Computerspiel 11 Video game 11 Gamification 9 game design 9 Game design 5 Game theory 5 Game-Based Learning 5 Spieltheorie 5 Game History 4 Technologie 4 Experiment 3 Games 3 Kreativität 3 Learning 3 Lernen 3 Werbung 3 gamification 3 Advergames 2 Anreiz 2 Artificial intelligence 2 Bildungsniveau 2 Browser 2 Cognitive learning strategies 2 Consumer behaviour 2 Demoszene 2 Economies 2 Educational Game Design 2 Educational achievement 2 Einschränkungen 2 Game Art 2 Game Asthetics 2 Game Engine 2 Game-design elements 2 Gameful design 2 Geld 2 Incentives 2 Konsumentenverhalten 2 Kreativitätsbeschränkung 2
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Online availability
All
Undetermined 23 Free 17 CC license 1
Type of publication
All
Article 31 Book / Working Paper 13
Type of publication (narrower categories)
All
Working Paper 10 Article in journal 9 Aufsatz in Zeitschrift 9 Graue Literatur 6 Non-commercial literature 6 Arbeitspapier 5 Aufsatz im Buch 2 Book section 2 Konferenzschrift 2 Article 1 research-article 1
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Language
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English 29 German 11 Undetermined 4
Author
All
Burbach, Jörg 10 Denk, Natalie 2 Harviainen, J. Tuomas 2 Inderst, Rudolf Thomas 2 König, Nikolaus 2 Pfeiffer, Alexander 2 Pfeiffer, Jella 2 Trautzsch, Nadine 2 Wernbacher, Thomas 2 Wimmer, Simon 2 An, Yun-Jo 1 Arnab, Sylvester 1 Baker, Rose 1 Barab, Sasha 1 Bellamy-Woods, Tyrone 1 Burdea, Valeria 1 Buteau, Chantal 1 Cao, Li 1 Castellano, Maria Gabriella 1 Chiarello, Fabio 1 De Schutter, Bob 1 Deghedi, Ghada Ahmed 1 Donaldson, Jeff 1 Fellnhofer, Katharina 1 Forrest, David 1 GENTES, Annie 1 Ghavifekr, Simin 1 Ghosh, Tathagata 1 Green, Kate 1 Hamari, Juho 1 Hebel, Michael 1 Heimo, Olli I. 1 Hofacker, Charles F. 1 Hoffmann, Greta 1 Hoffmann, Greta Luise 1 Ingram-Goble, Adam A. 1 JUTANT, Camille 1 Jakubowski, Michał 1 Johnson, Michael Pierre 1 Jung, Jaebum 1
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Institution
All
Vienna Games Conference <17., 2023, Wien> 2 Donau-Universität Krems / Universitätsbibliothek 1 ToKnowPress 1
Published in...
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International Journal of Game-Based Learning (IJGBL) 7 IU Discussion Papers - Design, Architektur & Bau 5 IU discussion papers - Design, Architektur & Bau 5 International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5 Active Citizenship by Knowledge Management & Innovation: Proceedings of the Management, Knowledge and Learning International Conference 2013 1 Australasian marketing journal : AMJ ; official journal of the Australia-New Zealand Marketing Academy (ANZMAC) 1 Business & Information Systems Engineering 1 Business & information systems engineering 1 Communications & Strategies 1 Electronic commerce research and applications 1 International Journal of Distance Education Technologies (IJDET) 1 International journal of information technology and management : IJITM 1 Journal of Documentation 1 Journal of Gambling Business and Economics 1 Journal of business ethics : JOBE 1 Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation 1 Journal of management inquiry 1 Journal of vacation marketing 1 Managing digital open innovation 1 Marketing Science 1 Neo-simulation and gaming toward active learning 1 The Journal of Philosophical Economics 1 World review of entrepreneurship, management and sustainable development 1 essentials 1
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Source
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ECONIS (ZBW) 19 Other ZBW resources 14 EconStor 6 RePEc 5
Showing 11 - 20 of 44
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Winning the ad battle : exploring the influence of subtle design elements and gaming platform on consumer attention and brand memory in in-game advertising
Sreejesh, S.; Ghosh, Tathagata - In: Australasian marketing journal : AMJ ; official journal … 33 (2025) 1, pp. 35-46
Persistent link: https://www.econbiz.de/10015327206
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Retro - Aber nicht von gestern. Sorgen Beschränkungen für einen Zuwachs an Kreativität? Eine Einordnung im Umfeld von Retro Gaming und Demoszene
Inderst, Rudolf Thomas; Burbach, Jörg - 2022
The growing phenomenon of Retro Gaming - understood as the enjoyment of classic game culture (software- and hardwarewise) - can be linked to the so-called Demoscene, a global non-commercial collective of creative minds. In this paper, we discuss the key question whether constraints bring forth...
Persistent link: https://www.econbiz.de/10013411416
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Gameful learning for a more sustainable world : measuring the effect of design elements on long-term learning outcomes in correct waste sorting
Hoffmann, Greta Luise; Pfeiffer, Jella - In: Business & information systems engineering 64 (2022) 4, pp. 459-482
Persistent link: https://www.econbiz.de/10013445653
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Retro - aber nicht von gestern : sorgen Beschränkungen für einen Zuwachs an Kreativität? : eine Einordnung im Umfeld von Retro Gaming und Demoszene
Inderst, Rudolf Thomas; Burbach, Jörg - 2022
The growing phenomenon of Retro Gaming - understood as the enjoyment of classic game culture (software- and hardwarewise) - can be linked to the so-called Demoscene, a global non-commercial collective of creative minds. In this paper, we discuss the key question whether constraints bring forth...
Persistent link: https://www.econbiz.de/10013393561
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Money, games, economies
König, Nikolaus (ed.); Denk, Natalie (ed.);  … - Vienna Games Conference <17., 2023, Wien> - 2024
Persistent link: https://www.econbiz.de/10015176971
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Archetypisches Storytelling in Videospielen : 12 Storytelling-Formate für kreativere Videospieleentwicklung
Hebel, Michael; Kusterer, Daniel; Pätzmann, Jens - 2024
Zielgruppen Studierende und Dozierende aus dem Game-Design, den Game Studies, der Kommunikations- und Medienwissenschaften, sowie … Professor für Game Design und Game Art an der Hochschule Neu-Ulm. Er forscht seit über 8 Jahren über Gamedidaktik und die …
Persistent link: https://www.econbiz.de/10014583368
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Gameful Learning for a More Sustainable World
Hoffmann, Greta; Pfeiffer, Jella - In: Business & Information Systems Engineering 64 (2021) 4, pp. 459-482
regard to knowledge transfer to real life. Furthermore, look-up is found to be a promising game design element that is not …
Persistent link: https://www.econbiz.de/10014501481
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Timeliness in information sharing within creative industries. Case: Finnish game design
Harviainen, J. Tuomas; Lehtonen, Miikka J.; Kock, Sören - In: Journal of Documentation 78 (2021) 1, pp. 83-95
members of the Finnish game design community. By doing so, it provides new knowledge into the ways in which organizational …
Persistent link: https://www.econbiz.de/10014855606
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A Novel ‘Game Design' Methodology for STEM Program
Viswanathan, Shekar; Radhakrishnan, B. - In: International Journal of Game-Based Learning (IJGBL) 8 (2018) 4, pp. 1-17
A novel approach to teaching concepts using game design in the graduate sustainability and engineering management …. The results from this pilot study involving students indicated that the game design, creation, and play is an effective …
Persistent link: https://www.econbiz.de/10012044924
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Examining the Characteristics of Digital Learning Games Designed by In-service Teachers
An, Yun-Jo; Cao, Li - In: International Journal of Game-Based Learning (IJGBL) 7 (2017) 4, pp. 73-85
explored how game design and peer critique activities influenced their perceptions of digital game-based learning environments … and learning through game design. Qualitative data were collected from fifty game design documents and participant … responses to reflection questions. The analysis of game design documents showed that the majority of the participants designed …
Persistent link: https://www.econbiz.de/10012044907
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